//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2024 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: 
// Model Creator: 
// Created on: 18.11.2023 - 14:10:17
// Last changed on: 18.11.2023 - 14:10:17

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelAMB17 extends ModelGun //Same as Filename
{
    int textureX = 1024;
    int textureY = 1024;

    public ModelAMB17() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[390];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 0
        gunModel[1] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Box 1
        gunModel[2] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Box 2
        gunModel[3] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // Box 3
        gunModel[4] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Box 4
        gunModel[5] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Box 5
        gunModel[6] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // Box 6
        gunModel[7] = new ModelRendererTurbo(this, 177, 1, textureX, textureY); // Box 7
        gunModel[8] = new ModelRendererTurbo(this, 201, 1, textureX, textureY); // Box 8
        gunModel[9] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Box 9
        gunModel[10] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Box 10
        gunModel[11] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // Box 11
        gunModel[12] = new ModelRendererTurbo(this, 297, 1, textureX, textureY); // Box 12
        gunModel[13] = new ModelRendererTurbo(this, 321, 1, textureX, textureY); // Box 13
        gunModel[14] = new ModelRendererTurbo(this, 345, 1, textureX, textureY); // Box 14
        gunModel[15] = new ModelRendererTurbo(this, 369, 1, textureX, textureY); // Box 15
        gunModel[16] = new ModelRendererTurbo(this, 393, 1, textureX, textureY); // Box 16
        gunModel[17] = new ModelRendererTurbo(this, 417, 1, textureX, textureY); // Box 17
        gunModel[18] = new ModelRendererTurbo(this, 441, 1, textureX, textureY); // Box 18
        gunModel[19] = new ModelRendererTurbo(this, 465, 1, textureX, textureY); // Box 19
        gunModel[20] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Box 20
        gunModel[21] = new ModelRendererTurbo(this, 513, 1, textureX, textureY); // Box 21
        gunModel[22] = new ModelRendererTurbo(this, 537, 1, textureX, textureY); // Box 22
        gunModel[23] = new ModelRendererTurbo(this, 561, 1, textureX, textureY); // Box 23
        gunModel[24] = new ModelRendererTurbo(this, 585, 1, textureX, textureY); // Box 24
        gunModel[25] = new ModelRendererTurbo(this, 609, 1, textureX, textureY); // Box 25
        gunModel[26] = new ModelRendererTurbo(this, 633, 1, textureX, textureY); // Box 26
        gunModel[27] = new ModelRendererTurbo(this, 657, 1, textureX, textureY); // Box 27
        gunModel[28] = new ModelRendererTurbo(this, 681, 1, textureX, textureY); // Box 28
        gunModel[29] = new ModelRendererTurbo(this, 705, 1, textureX, textureY); // Box 29
        gunModel[30] = new ModelRendererTurbo(this, 729, 1, textureX, textureY); // Box 30
        gunModel[31] = new ModelRendererTurbo(this, 753, 1, textureX, textureY); // Box 31
        gunModel[32] = new ModelRendererTurbo(this, 785, 1, textureX, textureY); // Box 33
        gunModel[33] = new ModelRendererTurbo(this, 809, 1, textureX, textureY); // Box 34
        gunModel[34] = new ModelRendererTurbo(this, 833, 1, textureX, textureY); // Box 35
        gunModel[35] = new ModelRendererTurbo(this, 857, 1, textureX, textureY); // Box 36
        gunModel[36] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 37
        gunModel[37] = new ModelRendererTurbo(this, 329, 17, textureX, textureY); // Box 38
        gunModel[38] = new ModelRendererTurbo(this, 665, 17, textureX, textureY); // Box 39
        gunModel[39] = new ModelRendererTurbo(this, 873, 1, textureX, textureY); // Box 40
        gunModel[40] = new ModelRendererTurbo(this, 913, 1, textureX, textureY); // Box 41
        gunModel[41] = new ModelRendererTurbo(this, 329, 25, textureX, textureY); // Box 42
        gunModel[42] = new ModelRendererTurbo(this, 417, 25, textureX, textureY); // Box 43
        gunModel[43] = new ModelRendererTurbo(this, 489, 25, textureX, textureY); // Box 44
        gunModel[44] = new ModelRendererTurbo(this, 961, 1, textureX, textureY); // Box 45
        gunModel[45] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Box 46
        gunModel[46] = new ModelRendererTurbo(this, 985, 1, textureX, textureY); // Box 48
        gunModel[47] = new ModelRendererTurbo(this, 697, 25, textureX, textureY); // Box 49
        gunModel[48] = new ModelRendererTurbo(this, 817, 25, textureX, textureY); // Box 50
        gunModel[49] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Box 51
        gunModel[50] = new ModelRendererTurbo(this, 993, 1, textureX, textureY); // Box 52
        gunModel[51] = new ModelRendererTurbo(this, 921, 25, textureX, textureY); // Box 53
        gunModel[52] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 54
        gunModel[53] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Box 55
        gunModel[54] = new ModelRendererTurbo(this, 945, 25, textureX, textureY); // Box 56
        gunModel[55] = new ModelRendererTurbo(this, 969, 25, textureX, textureY); // Box 57
        gunModel[56] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Box 59
        gunModel[57] = new ModelRendererTurbo(this, 257, 33, textureX, textureY); // Box 58
        gunModel[58] = new ModelRendererTurbo(this, 1001, 25, textureX, textureY); // Box 59
        gunModel[59] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Box 62
        gunModel[60] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Box 63
        gunModel[61] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Box 64
        gunModel[62] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Box 65
        gunModel[63] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Box 66
        gunModel[64] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Box 67
        gunModel[65] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Box 68
        gunModel[66] = new ModelRendererTurbo(this, 265, 1, textureX, textureY); // Box 69
        gunModel[67] = new ModelRendererTurbo(this, 289, 33, textureX, textureY); // Box 70
        gunModel[68] = new ModelRendererTurbo(this, 913, 1, textureX, textureY); // Box 71
        gunModel[69] = new ModelRendererTurbo(this, 1017, 1, textureX, textureY); // Box 72
        gunModel[70] = new ModelRendererTurbo(this, 945, 25, textureX, textureY); // Box 73
        gunModel[71] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Box 74
        gunModel[72] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // Box 76
        gunModel[73] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // Box 77
        gunModel[74] = new ModelRendererTurbo(this, 361, 1, textureX, textureY); // Box 78
        gunModel[75] = new ModelRendererTurbo(this, 385, 1, textureX, textureY); // Box 79
        gunModel[76] = new ModelRendererTurbo(this, 305, 41, textureX, textureY); // Box 80
        gunModel[77] = new ModelRendererTurbo(this, 321, 41, textureX, textureY); // Box 81
        gunModel[78] = new ModelRendererTurbo(this, 697, 41, textureX, textureY); // Box 82
        gunModel[79] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Box 83
        gunModel[80] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Box 84
        gunModel[81] = new ModelRendererTurbo(this, 945, 41, textureX, textureY); // Box 85
        gunModel[82] = new ModelRendererTurbo(this, 217, 49, textureX, textureY); // Box 101
        gunModel[83] = new ModelRendererTurbo(this, 273, 49, textureX, textureY); // Box 103
        gunModel[84] = new ModelRendererTurbo(this, 449, 49, textureX, textureY); // Box 105
        gunModel[85] = new ModelRendererTurbo(this, 489, 49, textureX, textureY); // Box 106
        gunModel[86] = new ModelRendererTurbo(this, 537, 49, textureX, textureY); // Box 107
        gunModel[87] = new ModelRendererTurbo(this, 577, 49, textureX, textureY); // Box 108
        gunModel[88] = new ModelRendererTurbo(this, 617, 49, textureX, textureY); // Box 109
        gunModel[89] = new ModelRendererTurbo(this, 657, 49, textureX, textureY); // Box 110
        gunModel[90] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Box 111
        gunModel[91] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Box 112
        gunModel[92] = new ModelRendererTurbo(this, 97, 65, textureX, textureY); // Box 113
        gunModel[93] = new ModelRendererTurbo(this, 305, 65, textureX, textureY); // Box 114
        gunModel[94] = new ModelRendererTurbo(this, 921, 49, textureX, textureY); // Box 115
        gunModel[95] = new ModelRendererTurbo(this, 249, 57, textureX, textureY); // Box 116
        gunModel[96] = new ModelRendererTurbo(this, 353, 65, textureX, textureY); // Box 117
        gunModel[97] = new ModelRendererTurbo(this, 401, 25, textureX, textureY); // Box 118
        gunModel[98] = new ModelRendererTurbo(this, 393, 65, textureX, textureY); // Box 119
        gunModel[99] = new ModelRendererTurbo(this, 689, 65, textureX, textureY); // Box 120
        gunModel[100] = new ModelRendererTurbo(this, 729, 65, textureX, textureY); // Box 121
        gunModel[101] = new ModelRendererTurbo(this, 761, 65, textureX, textureY); // Box 122
        gunModel[102] = new ModelRendererTurbo(this, 801, 65, textureX, textureY); // Box 123
        gunModel[103] = new ModelRendererTurbo(this, 833, 65, textureX, textureY); // Box 124
        gunModel[104] = new ModelRendererTurbo(this, 865, 65, textureX, textureY); // Box 125
        gunModel[105] = new ModelRendererTurbo(this, 897, 65, textureX, textureY); // Box 126
        gunModel[106] = new ModelRendererTurbo(this, 953, 65, textureX, textureY); // Box 127
        gunModel[107] = new ModelRendererTurbo(this, 985, 65, textureX, textureY); // Box 128
        gunModel[108] = new ModelRendererTurbo(this, 129, 73, textureX, textureY); // Box 129
        gunModel[109] = new ModelRendererTurbo(this, 169, 73, textureX, textureY); // Box 130
        gunModel[110] = new ModelRendererTurbo(this, 209, 73, textureX, textureY); // Box 131
        gunModel[111] = new ModelRendererTurbo(this, 257, 73, textureX, textureY); // Box 132
        gunModel[112] = new ModelRendererTurbo(this, 433, 73, textureX, textureY); // Box 133
        gunModel[113] = new ModelRendererTurbo(this, 481, 73, textureX, textureY); // Box 134
        gunModel[114] = new ModelRendererTurbo(this, 513, 73, textureX, textureY); // Box 135
        gunModel[115] = new ModelRendererTurbo(this, 561, 73, textureX, textureY); // Box 125
        gunModel[116] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Box 126
        gunModel[117] = new ModelRendererTurbo(this, 969, 1, textureX, textureY); // Box 127
        gunModel[118] = new ModelRendererTurbo(this, 417, 65, textureX, textureY); // Box 128
        gunModel[119] = new ModelRendererTurbo(this, 593, 73, textureX, textureY); // Box 129
        gunModel[120] = new ModelRendererTurbo(this, 913, 73, textureX, textureY); // Box 130
        gunModel[121] = new ModelRendererTurbo(this, 657, 73, textureX, textureY); // Box 131
        gunModel[122] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Box 135
        gunModel[123] = new ModelRendererTurbo(this, 49, 81, textureX, textureY); // Box 137
        gunModel[124] = new ModelRendererTurbo(this, 273, 81, textureX, textureY); // Box 139
        gunModel[125] = new ModelRendererTurbo(this, 337, 81, textureX, textureY); // Box 140
        gunModel[126] = new ModelRendererTurbo(this, 753, 81, textureX, textureY); // Box 141
        gunModel[127] = new ModelRendererTurbo(this, 89, 89, textureX, textureY); // Box 142
        gunModel[128] = new ModelRendererTurbo(this, 297, 89, textureX, textureY); // Box 143
        gunModel[129] = new ModelRendererTurbo(this, 657, 89, textureX, textureY); // Box 144
        gunModel[130] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Box 145
        gunModel[131] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Box 146
        gunModel[132] = new ModelRendererTurbo(this, 809, 89, textureX, textureY); // Box 147
        gunModel[133] = new ModelRendererTurbo(this, 713, 73, textureX, textureY); // Box 148
        gunModel[134] = new ModelRendererTurbo(this, 193, 89, textureX, textureY); // Box 149
        gunModel[135] = new ModelRendererTurbo(this, 377, 89, textureX, textureY); // Box 150
        gunModel[136] = new ModelRendererTurbo(this, 401, 89, textureX, textureY); // Box 151
        gunModel[137] = new ModelRendererTurbo(this, 337, 65, textureX, textureY); // Box 152
        gunModel[138] = new ModelRendererTurbo(this, 449, 41, textureX, textureY); // Box 153
        gunModel[139] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Box 155
        gunModel[140] = new ModelRendererTurbo(this, 305, 33, textureX, textureY); // Box 156
        gunModel[141] = new ModelRendererTurbo(this, 305, 49, textureX, textureY); // Box 157
        gunModel[142] = new ModelRendererTurbo(this, 481, 49, textureX, textureY); // Box 158
        gunModel[143] = new ModelRendererTurbo(this, 529, 49, textureX, textureY); // Box 159
        gunModel[144] = new ModelRendererTurbo(this, 569, 49, textureX, textureY); // Box 160
        gunModel[145] = new ModelRendererTurbo(this, 481, 1, textureX, textureY); // Box 161
        gunModel[146] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Box 162
        gunModel[147] = new ModelRendererTurbo(this, 529, 1, textureX, textureY); // Box 163
        gunModel[148] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 164
        gunModel[149] = new ModelRendererTurbo(this, 609, 49, textureX, textureY); // Box 165
        gunModel[150] = new ModelRendererTurbo(this, 649, 49, textureX, textureY); // Box 166
        gunModel[151] = new ModelRendererTurbo(this, 553, 89, textureX, textureY); // Box 167
        gunModel[152] = new ModelRendererTurbo(this, 97, 57, textureX, textureY); // Box 168
        gunModel[153] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Box 169
        gunModel[154] = new ModelRendererTurbo(this, 377, 65, textureX, textureY); // Box 170
        gunModel[155] = new ModelRendererTurbo(this, 553, 1, textureX, textureY); // Box 171
        gunModel[156] = new ModelRendererTurbo(this, 497, 97, textureX, textureY); // Box 219
        gunModel[157] = new ModelRendererTurbo(this, 849, 97, textureX, textureY); // Box 220
        gunModel[158] = new ModelRendererTurbo(this, 113, 105, textureX, textureY); // Box 221
        gunModel[159] = new ModelRendererTurbo(this, 945, 89, textureX, textureY); // Box 235
        gunModel[160] = new ModelRendererTurbo(this, 385, 105, textureX, textureY); // Box 236
        gunModel[161] = new ModelRendererTurbo(this, 209, 97, textureX, textureY); // Box 237
        gunModel[162] = new ModelRendererTurbo(this, 721, 89, textureX, textureY); // Box 238
        gunModel[163] = new ModelRendererTurbo(this, 593, 105, textureX, textureY); // Box 239
        gunModel[164] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Box 240
        gunModel[165] = new ModelRendererTurbo(this, 249, 105, textureX, textureY); // Box 241
        gunModel[166] = new ModelRendererTurbo(this, 313, 105, textureX, textureY); // Box 242
        gunModel[167] = new ModelRendererTurbo(this, 753, 105, textureX, textureY); // Box 243
        gunModel[168] = new ModelRendererTurbo(this, 809, 105, textureX, textureY); // Box 244
        gunModel[169] = new ModelRendererTurbo(this, 33, 113, textureX, textureY); // Box 245
        gunModel[170] = new ModelRendererTurbo(this, 281, 113, textureX, textureY); // Box 246
        gunModel[171] = new ModelRendererTurbo(this, 345, 113, textureX, textureY); // Box 247
        gunModel[172] = new ModelRendererTurbo(this, 65, 121, textureX, textureY); // Box 248
        gunModel[173] = new ModelRendererTurbo(this, 705, 121, textureX, textureY); // Box 249
        gunModel[174] = new ModelRendererTurbo(this, 945, 121, textureX, textureY); // Box 250
        gunModel[175] = new ModelRendererTurbo(this, 497, 129, textureX, textureY); // Box 251
        gunModel[176] = new ModelRendererTurbo(this, 553, 129, textureX, textureY); // Box 252
        gunModel[177] = new ModelRendererTurbo(this, 985, 89, textureX, textureY); // Box 253
        gunModel[178] = new ModelRendererTurbo(this, 873, 73, textureX, textureY); // Box 254
        gunModel[179] = new ModelRendererTurbo(this, 457, 81, textureX, textureY); // Box 257
        gunModel[180] = new ModelRendererTurbo(this, 785, 105, textureX, textureY); // Box 258
        gunModel[181] = new ModelRendererTurbo(this, 633, 81, textureX, textureY); // Box 259
        gunModel[182] = new ModelRendererTurbo(this, 985, 121, textureX, textureY); // Box 260
        gunModel[183] = new ModelRendererTurbo(this, 849, 129, textureX, textureY); // Box 261
        gunModel[184] = new ModelRendererTurbo(this, 209, 129, textureX, textureY); // Box 262
        gunModel[185] = new ModelRendererTurbo(this, 225, 129, textureX, textureY); // Box 263
        gunModel[186] = new ModelRendererTurbo(this, 881, 129, textureX, textureY); // Box 264
        gunModel[187] = new ModelRendererTurbo(this, 105, 137, textureX, textureY); // Box 265
        gunModel[188] = new ModelRendererTurbo(this, 145, 137, textureX, textureY); // Box 266
        gunModel[189] = new ModelRendererTurbo(this, 785, 129, textureX, textureY); // Box 267
        gunModel[190] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Box 268
        gunModel[191] = new ModelRendererTurbo(this, 377, 137, textureX, textureY); // Box 269
        gunModel[192] = new ModelRendererTurbo(this, 185, 137, textureX, textureY); // Box 270
        gunModel[193] = new ModelRendererTurbo(this, 249, 137, textureX, textureY); // Box 271
        gunModel[194] = new ModelRendererTurbo(this, 313, 137, textureX, textureY); // Box 272
        gunModel[195] = new ModelRendererTurbo(this, 433, 137, textureX, textureY); // Box 273
        gunModel[196] = new ModelRendererTurbo(this, 449, 137, textureX, textureY); // Box 274
        gunModel[197] = new ModelRendererTurbo(this, 593, 137, textureX, textureY); // Box 275
        gunModel[198] = new ModelRendererTurbo(this, 625, 137, textureX, textureY); // Box 276
        gunModel[199] = new ModelRendererTurbo(this, 473, 137, textureX, textureY); // Box 277
        gunModel[200] = new ModelRendererTurbo(this, 681, 137, textureX, textureY); // Box 278
        gunModel[201] = new ModelRendererTurbo(this, 737, 137, textureX, textureY); // Box 279
        gunModel[202] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Box 280
        gunModel[203] = new ModelRendererTurbo(this, 441, 161, textureX, textureY); // Box 281
        gunModel[204] = new ModelRendererTurbo(this, 809, 145, textureX, textureY); // Box 282
        gunModel[205] = new ModelRendererTurbo(this, 753, 65, textureX, textureY); // Box 283
        gunModel[206] = new ModelRendererTurbo(this, 785, 65, textureX, textureY); // Box 284
        gunModel[207] = new ModelRendererTurbo(this, 193, 73, textureX, textureY); // Box 285
        gunModel[208] = new ModelRendererTurbo(this, 241, 73, textureX, textureY); // Box 286
        gunModel[209] = new ModelRendererTurbo(this, 545, 73, textureX, textureY); // Box 287
        gunModel[210] = new ModelRendererTurbo(this, 585, 73, textureX, textureY); // Box 288
        gunModel[211] = new ModelRendererTurbo(this, 41, 81, textureX, textureY); // Box 289
        gunModel[212] = new ModelRendererTurbo(this, 81, 81, textureX, textureY); // Box 290
        gunModel[213] = new ModelRendererTurbo(this, 113, 89, textureX, textureY); // Box 291
        gunModel[214] = new ModelRendererTurbo(this, 209, 97, textureX, textureY); // Box 292
        gunModel[215] = new ModelRendererTurbo(this, 249, 97, textureX, textureY); // Box 293
        gunModel[216] = new ModelRendererTurbo(this, 561, 153, textureX, textureY); // Box 294
        gunModel[217] = new ModelRendererTurbo(this, 153, 153, textureX, textureY); // Box 295
        gunModel[218] = new ModelRendererTurbo(this, 209, 153, textureX, textureY); // Box 296
        gunModel[219] = new ModelRendererTurbo(this, 289, 153, textureX, textureY); // Box 297
        gunModel[220] = new ModelRendererTurbo(this, 345, 153, textureX, textureY); // Box 298
        gunModel[221] = new ModelRendererTurbo(this, 713, 153, textureX, textureY); // Box 299
        gunModel[222] = new ModelRendererTurbo(this, 857, 153, textureX, textureY); // Box 300
        gunModel[223] = new ModelRendererTurbo(this, 937, 153, textureX, textureY); // Box 301
        gunModel[224] = new ModelRendererTurbo(this, 305, 161, textureX, textureY); // Box 302
        gunModel[225] = new ModelRendererTurbo(this, 873, 161, textureX, textureY); // Box 303
        gunModel[226] = new ModelRendererTurbo(this, 185, 161, textureX, textureY); // Box 304
        gunModel[227] = new ModelRendererTurbo(this, 977, 153, textureX, textureY); // Box 305
        gunModel[228] = new ModelRendererTurbo(this, 689, 161, textureX, textureY); // Box 306
        gunModel[229] = new ModelRendererTurbo(this, 89, 169, textureX, textureY); // Box 307
        gunModel[230] = new ModelRendererTurbo(this, 129, 169, textureX, textureY); // Box 308
        gunModel[231] = new ModelRendererTurbo(this, 593, 97, textureX, textureY); // Box 309
        gunModel[232] = new ModelRendererTurbo(this, 825, 65, textureX, textureY); // Box 310
        gunModel[233] = new ModelRendererTurbo(this, 857, 65, textureX, textureY); // Box 311
        gunModel[234] = new ModelRendererTurbo(this, 577, 1, textureX, textureY); // Box 315
        gunModel[235] = new ModelRendererTurbo(this, 977, 65, textureX, textureY); // Box 316
        gunModel[236] = new ModelRendererTurbo(this, 713, 97, textureX, textureY); // Box 317
        gunModel[237] = new ModelRendererTurbo(this, 1009, 65, textureX, textureY); // Box 318
        gunModel[238] = new ModelRendererTurbo(this, 601, 1, textureX, textureY); // Box 319
        gunModel[239] = new ModelRendererTurbo(this, 625, 1, textureX, textureY); // Box 320
        gunModel[240] = new ModelRendererTurbo(this, 649, 1, textureX, textureY); // Box 321
        gunModel[241] = new ModelRendererTurbo(this, 817, 185, textureX, textureY); // Box 329
        gunModel[242] = new ModelRendererTurbo(this, 913, 161, textureX, textureY); // Box 330
        gunModel[243] = new ModelRendererTurbo(this, 849, 185, textureX, textureY); // Box 331
        gunModel[244] = new ModelRendererTurbo(this, 305, 193, textureX, textureY); // Box 332
        gunModel[245] = new ModelRendererTurbo(this, 985, 89, textureX, textureY); // Box 333
        gunModel[246] = new ModelRendererTurbo(this, 177, 201, textureX, textureY); // Box 334
        gunModel[247] = new ModelRendererTurbo(this, 721, 1, textureX, textureY); // Box 336
        gunModel[248] = new ModelRendererTurbo(this, 745, 1, textureX, textureY); // Box 337
        gunModel[249] = new ModelRendererTurbo(this, 377, 201, textureX, textureY); // Box 339
        gunModel[250] = new ModelRendererTurbo(this, 505, 201, textureX, textureY); // Box 340
        gunModel[251] = new ModelRendererTurbo(this, 617, 193, textureX, textureY); // Box 341
        gunModel[252] = new ModelRendererTurbo(this, 641, 201, textureX, textureY); // Box 342
        gunModel[253] = new ModelRendererTurbo(this, 1, 209, textureX, textureY); // Box 343
        gunModel[254] = new ModelRendererTurbo(this, 753, 209, textureX, textureY); // Box 344
        gunModel[255] = new ModelRendererTurbo(this, 473, 41, textureX, textureY); // Box 346
        gunModel[256] = new ModelRendererTurbo(this, 161, 73, textureX, textureY); // Box 347
        gunModel[257] = new ModelRendererTurbo(this, 505, 73, textureX, textureY); // Box 348
        gunModel[258] = new ModelRendererTurbo(this, 377, 113, textureX, textureY); // Box 350
        gunModel[259] = new ModelRendererTurbo(this, 945, 97, textureX, textureY); // Box 351
        gunModel[260] = new ModelRendererTurbo(this, 841, 105, textureX, textureY); // Box 352
        gunModel[261] = new ModelRendererTurbo(this, 937, 129, textureX, textureY); // Box 353
        gunModel[262] = new ModelRendererTurbo(this, 777, 1, textureX, textureY); // Box 354
        gunModel[263] = new ModelRendererTurbo(this, 801, 1, textureX, textureY); // Box 355
        gunModel[264] = new ModelRendererTurbo(this, 825, 1, textureX, textureY); // Box 356
        gunModel[265] = new ModelRendererTurbo(this, 849, 1, textureX, textureY); // Box 357
        gunModel[266] = new ModelRendererTurbo(this, 873, 1, textureX, textureY); // Box 358
        gunModel[267] = new ModelRendererTurbo(this, 809, 25, textureX, textureY); // Box 359
        gunModel[268] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 360
        gunModel[269] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Box 361
        gunModel[270] = new ModelRendererTurbo(this, 889, 193, textureX, textureY); // Box 362
        gunModel[271] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Box 363
        gunModel[272] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // Box 364
        gunModel[273] = new ModelRendererTurbo(this, 281, 33, textureX, textureY); // Box 365
        gunModel[274] = new ModelRendererTurbo(this, 449, 49, textureX, textureY); // Box 368
        gunModel[275] = new ModelRendererTurbo(this, 689, 49, textureX, textureY); // Box 369
        gunModel[276] = new ModelRendererTurbo(this, 369, 145, textureX, textureY); // Box 370
        gunModel[277] = new ModelRendererTurbo(this, 25, 145, textureX, textureY); // Box 371
        gunModel[278] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Box 372
        gunModel[279] = new ModelRendererTurbo(this, 569, 177, textureX, textureY); // Box 373
        gunModel[280] = new ModelRendererTurbo(this, 113, 169, textureX, textureY); // Box 374
        gunModel[281] = new ModelRendererTurbo(this, 777, 137, textureX, textureY); // Box 375
        gunModel[282] = new ModelRendererTurbo(this, 33, 105, textureX, textureY); // Box 376
        gunModel[283] = new ModelRendererTurbo(this, 329, 193, textureX, textureY); // Box 377
        gunModel[284] = new ModelRendererTurbo(this, 121, 209, textureX, textureY); // Box 378
        gunModel[285] = new ModelRendererTurbo(this, 297, 209, textureX, textureY); // Box 379
        gunModel[286] = new ModelRendererTurbo(this, 329, 209, textureX, textureY); // Box 380
        gunModel[287] = new ModelRendererTurbo(this, 481, 209, textureX, textureY); // Box 381
        gunModel[288] = new ModelRendererTurbo(this, 601, 209, textureX, textureY); // Box 382
        gunModel[289] = new ModelRendererTurbo(this, 865, 209, textureX, textureY); // Box 383
        gunModel[290] = new ModelRendererTurbo(this, 153, 209, textureX, textureY); // Box 384
        gunModel[291] = new ModelRendererTurbo(this, 281, 105, textureX, textureY); // Box 385
        gunModel[292] = new ModelRendererTurbo(this, 361, 209, textureX, textureY); // Box 386
        gunModel[293] = new ModelRendererTurbo(this, 345, 105, textureX, textureY); // Box 387
        gunModel[294] = new ModelRendererTurbo(this, 889, 209, textureX, textureY); // Box 388
        gunModel[295] = new ModelRendererTurbo(this, 1009, 201, textureX, textureY); // Box 389
        gunModel[296] = new ModelRendererTurbo(this, 809, 105, textureX, textureY); // Box 390
        gunModel[297] = new ModelRendererTurbo(this, 921, 209, textureX, textureY); // Box 391
        gunModel[298] = new ModelRendererTurbo(this, 385, 65, textureX, textureY); // Box 392
        gunModel[299] = new ModelRendererTurbo(this, 313, 113, textureX, textureY); // Box 393
        gunModel[300] = new ModelRendererTurbo(this, 705, 113, textureX, textureY); // Box 394
        gunModel[301] = new ModelRendererTurbo(this, 1009, 89, textureX, textureY); // Box 395
        gunModel[302] = new ModelRendererTurbo(this, 433, 65, textureX, textureY); // Box 396
        gunModel[303] = new ModelRendererTurbo(this, 281, 73, textureX, textureY); // Box 397
        gunModel[304] = new ModelRendererTurbo(this, 465, 73, textureX, textureY); // Box 398
        gunModel[305] = new ModelRendererTurbo(this, 137, 97, textureX, textureY); // Box 399
        gunModel[306] = new ModelRendererTurbo(this, 785, 105, textureX, textureY); // Box 400
        gunModel[307] = new ModelRendererTurbo(this, 329, 41, textureX, textureY); // Box 402
        gunModel[308] = new ModelRendererTurbo(this, 705, 41, textureX, textureY); // Box 403
        gunModel[309] = new ModelRendererTurbo(this, 1017, 41, textureX, textureY); // Box 404
        gunModel[310] = new ModelRendererTurbo(this, 249, 49, textureX, textureY); // Box 405
        gunModel[311] = new ModelRendererTurbo(this, 585, 49, textureX, textureY); // Box 406
        gunModel[312] = new ModelRendererTurbo(this, 929, 49, textureX, textureY); // Box 407
        gunModel[313] = new ModelRendererTurbo(this, 473, 241, textureX, textureY); // Box 386
        gunModel[314] = new ModelRendererTurbo(this, 273, 249, textureX, textureY); // Box 387
        gunModel[315] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Box 389
        gunModel[316] = new ModelRendererTurbo(this, 369, 249, textureX, textureY); // Box 388
        gunModel[317] = new ModelRendererTurbo(this, 409, 249, textureX, textureY); // Box 389
        gunModel[318] = new ModelRendererTurbo(this, 449, 249, textureX, textureY); // Box 390
        gunModel[319] = new ModelRendererTurbo(this, 497, 249, textureX, textureY); // Box 391
        gunModel[320] = new ModelRendererTurbo(this, 569, 249, textureX, textureY); // Box 392
        gunModel[321] = new ModelRendererTurbo(this, 609, 249, textureX, textureY); // Box 393
        gunModel[322] = new ModelRendererTurbo(this, 809, 137, textureX, textureY); // Box 394
        gunModel[323] = new ModelRendererTurbo(this, 825, 169, textureX, textureY); // Box 395
        gunModel[324] = new ModelRendererTurbo(this, 297, 73, textureX, textureY); // Box 396
        gunModel[325] = new ModelRendererTurbo(this, 785, 1, textureX, textureY); // Box 397
        gunModel[326] = new ModelRendererTurbo(this, 121, 57, textureX, textureY); // Box 398
        gunModel[327] = new ModelRendererTurbo(this, 945, 49, textureX, textureY); // Box 399
        gunModel[328] = new ModelRendererTurbo(this, 281, 145, textureX, textureY); // Box 400
        gunModel[329] = new ModelRendererTurbo(this, 753, 201, textureX, textureY); // Box 401
        gunModel[330] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Box 402
        gunModel[331] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Box 403
        gunModel[332] = new ModelRendererTurbo(this, 809, 1, textureX, textureY); // Box 404
        gunModel[333] = new ModelRendererTurbo(this, 329, 89, textureX, textureY); // Box 405
        gunModel[334] = new ModelRendererTurbo(this, 633, 249, textureX, textureY); // Box 409
        gunModel[335] = new ModelRendererTurbo(this, 273, 57, textureX, textureY); // Box 410
        gunModel[336] = new ModelRendererTurbo(this, 305, 57, textureX, textureY); // Box 411
        gunModel[337] = new ModelRendererTurbo(this, 697, 249, textureX, textureY); // Box 412
        gunModel[338] = new ModelRendererTurbo(this, 737, 249, textureX, textureY); // Box 414
        gunModel[339] = new ModelRendererTurbo(this, 1, 257, textureX, textureY); // Box 415
        gunModel[340] = new ModelRendererTurbo(this, 97, 65, textureX, textureY); // Box 416
        gunModel[341] = new ModelRendererTurbo(this, 801, 65, textureX, textureY); // Box 417
        gunModel[342] = new ModelRendererTurbo(this, 633, 257, textureX, textureY); // Box 418
        gunModel[343] = new ModelRendererTurbo(this, 985, 17, textureX, textureY); // Box 419
        gunModel[344] = new ModelRendererTurbo(this, 697, 49, textureX, textureY); // Box 420
        gunModel[345] = new ModelRendererTurbo(this, 353, 65, textureX, textureY); // Box 421
        gunModel[346] = new ModelRendererTurbo(this, 393, 249, textureX, textureY); // Box 422
        gunModel[347] = new ModelRendererTurbo(this, 433, 249, textureX, textureY); // Box 423
        gunModel[348] = new ModelRendererTurbo(this, 593, 249, textureX, textureY); // Box 424
        gunModel[349] = new ModelRendererTurbo(this, 889, 65, textureX, textureY); // Box 425
        gunModel[350] = new ModelRendererTurbo(this, 689, 73, textureX, textureY); // Box 426
        gunModel[351] = new ModelRendererTurbo(this, 729, 73, textureX, textureY); // Box 427
        gunModel[352] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Box 428
        gunModel[353] = new ModelRendererTurbo(this, 417, 65, textureX, textureY); // Box 429
        gunModel[354] = new ModelRendererTurbo(this, 129, 73, textureX, textureY); // Box 430
        gunModel[355] = new ModelRendererTurbo(this, 209, 73, textureX, textureY); // Box 431
        gunModel[356] = new ModelRendererTurbo(this, 257, 73, textureX, textureY); // Box 432
        gunModel[357] = new ModelRendererTurbo(this, 417, 73, textureX, textureY); // Box 433
        gunModel[358] = new ModelRendererTurbo(this, 433, 73, textureX, textureY); // Box 434
        gunModel[359] = new ModelRendererTurbo(this, 481, 73, textureX, textureY); // Box 435
        gunModel[360] = new ModelRendererTurbo(this, 561, 73, textureX, textureY); // Box 436
        gunModel[361] = new ModelRendererTurbo(this, 713, 73, textureX, textureY); // Box 437
        gunModel[362] = new ModelRendererTurbo(this, 897, 73, textureX, textureY); // Box 438
        gunModel[363] = new ModelRendererTurbo(this, 953, 73, textureX, textureY); // Box 439
        gunModel[364] = new ModelRendererTurbo(this, 105, 257, textureX, textureY); // Box 440
        gunModel[365] = new ModelRendererTurbo(this, 297, 257, textureX, textureY); // Box 441
        gunModel[366] = new ModelRendererTurbo(this, 521, 257, textureX, textureY); // Box 442
        gunModel[367] = new ModelRendererTurbo(this, 761, 257, textureX, textureY); // Box 443
        gunModel[368] = new ModelRendererTurbo(this, 801, 257, textureX, textureY); // Box 444
        gunModel[369] = new ModelRendererTurbo(this, 897, 257, textureX, textureY); // Box 445
        gunModel[370] = new ModelRendererTurbo(this, 25, 265, textureX, textureY); // Box 446
        gunModel[371] = new ModelRendererTurbo(this, 953, 257, textureX, textureY); // Box 447
        gunModel[372] = new ModelRendererTurbo(this, 153, 265, textureX, textureY); // Box 451
        gunModel[373] = new ModelRendererTurbo(this, 193, 265, textureX, textureY); // Box 452
        gunModel[374] = new ModelRendererTurbo(this, 233, 265, textureX, textureY); // Box 453
        gunModel[375] = new ModelRendererTurbo(this, 337, 265, textureX, textureY); // Box 454
        gunModel[376] = new ModelRendererTurbo(this, 337, 65, textureX, textureY); // Box 456
        gunModel[377] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Box 457
        gunModel[378] = new ModelRendererTurbo(this, 473, 265, textureX, textureY); // Box 458
        gunModel[379] = new ModelRendererTurbo(this, 545, 265, textureX, textureY); // Box 459
        gunModel[380] = new ModelRendererTurbo(this, 377, 81, textureX, textureY); // Box 461
        gunModel[381] = new ModelRendererTurbo(this, 433, 81, textureX, textureY); // Box 462
        gunModel[382] = new ModelRendererTurbo(this, 641, 81, textureX, textureY); // Box 463
        gunModel[383] = new ModelRendererTurbo(this, 465, 81, textureX, textureY); // Box 464
        gunModel[384] = new ModelRendererTurbo(this, 977, 257, textureX, textureY); // Box 465
        gunModel[385] = new ModelRendererTurbo(this, 897, 265, textureX, textureY); // Box 466
        gunModel[386] = new ModelRendererTurbo(this, 73, 265, textureX, textureY); // Box 467
        gunModel[387] = new ModelRendererTurbo(this, 17, 273, textureX, textureY); // Box 468
        gunModel[388] = new ModelRendererTurbo(this, 257, 273, textureX, textureY); // Box 469
        gunModel[389] = new ModelRendererTurbo(this, 65, 121, textureX, textureY); // Box 567

        gunModel[0].addShapeBox(0F, 0F, 0F, 4, 1, 8, 0F, 0.25F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0.25F, 0F, -1F, 1.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 1.5F, 0.25F, 0F); // Box 0
        gunModel[0].setRotationPoint(-4F, -67F, -4F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 1
        gunModel[1].setRotationPoint(2F, -67F, -4F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 2
        gunModel[2].setRotationPoint(6F, -67F, -4F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 3
        gunModel[3].setRotationPoint(10F, -67F, -4F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 4
        gunModel[4].setRotationPoint(14F, -67F, -4F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 5
        gunModel[5].setRotationPoint(18F, -67F, -4F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 6
        gunModel[6].setRotationPoint(22F, -67F, -4F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 7
        gunModel[7].setRotationPoint(46F, -67F, -4F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 8
        gunModel[8].setRotationPoint(42F, -67F, -4F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 9
        gunModel[9].setRotationPoint(38F, -67F, -4F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 10
        gunModel[10].setRotationPoint(34F, -67F, -4F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 11
        gunModel[11].setRotationPoint(30F, -67F, -4F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 12
        gunModel[12].setRotationPoint(26F, -67F, -4F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 13
        gunModel[13].setRotationPoint(70F, -67F, -4F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 14
        gunModel[14].setRotationPoint(66F, -67F, -4F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 15
        gunModel[15].setRotationPoint(62F, -67F, -4F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 16
        gunModel[16].setRotationPoint(58F, -67F, -4F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 17
        gunModel[17].setRotationPoint(54F, -67F, -4F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 18
        gunModel[18].setRotationPoint(50F, -67F, -4F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 19
        gunModel[19].setRotationPoint(94F, -67F, -4F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 20
        gunModel[20].setRotationPoint(90F, -67F, -4F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 21
        gunModel[21].setRotationPoint(86F, -67F, -4F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 22
        gunModel[22].setRotationPoint(82F, -67F, -4F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 23
        gunModel[23].setRotationPoint(78F, -67F, -4F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 24
        gunModel[24].setRotationPoint(74F, -67F, -4F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 25
        gunModel[25].setRotationPoint(118F, -67F, -4F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 26
        gunModel[26].setRotationPoint(114F, -67F, -4F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 27
        gunModel[27].setRotationPoint(110F, -67F, -4F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 28
        gunModel[28].setRotationPoint(106F, -67F, -4F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 29
        gunModel[29].setRotationPoint(102F, -67F, -4F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 30
        gunModel[30].setRotationPoint(98F, -67F, -4F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 7, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 2.5F, 0.25F, 0F, 2.5F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 31
        gunModel[31].setRotationPoint(142F, -67F, -4F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 33
        gunModel[32].setRotationPoint(134F, -67F, -4F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 34
        gunModel[33].setRotationPoint(130F, -67F, -4F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 35
        gunModel[34].setRotationPoint(126F, -67F, -4F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 36
        gunModel[35].setRotationPoint(122F, -67F, -4F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 157, 1, 8, 0F, 0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0.5F, -0.25F, 0F, 1.5F, 0.5F, -1.25F, 1.75F, 0.5F, -1.25F, 1.75F, 0.5F, -1.25F, 1.5F, 0.5F, -1.25F); // Box 37
        gunModel[36].setRotationPoint(-5F, -66F, -4F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 161, 1, 6, 0F, -0.5F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, 0F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, 0F, 0.25F, -0.25F); // Box 38
        gunModel[37].setRotationPoint(-7F, -65F, -3F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 156, 1, 6, 0F, 0F, -0.25F, -0.25F, -0.1F, -0.25F, -0.25F, -0.1F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0.5F, 0F, 1.75F, -0.1F, 0F, 1.75F, -0.1F, 0F, 1.75F, 0.5F, 0F, 1.75F); // Box 39
        gunModel[38].setRotationPoint(-7F, -64F, -3F);

        gunModel[39].addShapeBox(0F, 0F, -2F, 14, 1, 10, 0F, 0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.5F, 0F, -0.25F, 1.25F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 1.25F, 0F, 0.75F); // Box 40
        gunModel[39].setRotationPoint(-7F, -63F, -3F);

        gunModel[40].addShapeBox(0F, 0F, -3F, 15, 3, 12, 0F, 0.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 2.5F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 2.5F, 0F, 0.75F); // Box 41
        gunModel[40].setRotationPoint(-8F, -62F, -3F);

        gunModel[41].addShapeBox(0F, 0F, -1F, 32, 2, 8, 0F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0.25F, 0.75F, 0F, 0.25F, 0.75F, 0F, 0.25F, 0.75F, 0F, 0.25F, 0.75F); // Box 42
        gunModel[41].setRotationPoint(7F, -63F, -3F);

        gunModel[42].addShapeBox(0F, 0F, -1F, 32, 2, 8, 0F, 0F, -0.25F, 0.75F, 0F, -0.25F, 0.75F, 0F, -0.25F, 0.75F, 0F, -0.25F, 0.75F, 0F, 0F, 2.75F, 0F, 0F, 2.75F, 0F, 0F, 2.75F, 0F, 0F, 2.75F); // Box 43
        gunModel[42].setRotationPoint(7F, -61F, -3F);

        gunModel[43].addShapeBox(0F, 0F, -4F, 93, 4, 14, 0F, 0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.5F, 0F, -0.25F); // Box 44
        gunModel[43].setRotationPoint(-6F, -59F, -3F);

        gunModel[44].addShapeBox(0F, 0F, -1F, 1, 1, 8, 0F, 0F, 0F, 0.75F, 0.25F, 0F, 0.75F, 0.25F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0.25F, 0.75F, 0.25F, -1F, 0.75F, 0.25F, -1F, 0.75F, 0F, 0.25F, 0.75F); // Box 45
        gunModel[44].setRotationPoint(39F, -63F, -3F);

        gunModel[45].addShapeBox(0F, 0F, -1F, 1, 1, 12, 0F, 0F, 0.25F, -0.68F, 0.25F, -1F, 0.75F, 0.25F, -1F, 0.75F, 0F, 0.25F, -0.68F, 0F, 0F, 0.75F, 0.25F, 0F, 0.75F, 0.25F, 0F, 0.75F, 0F, 0F, 0.75F); // Box 46
        gunModel[45].setRotationPoint(39F, -60F, -5F);

        gunModel[46].addShapeBox(0F, 0F, -1F, 1, 1, 8, 0F, 0.25F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0.25F, 0F, 0.75F, 0.25F, -1F, 0.75F, 0F, 0.25F, 0.75F, 0F, 0.25F, 0.75F, 0.25F, -1F, 0.75F); // Box 48
        gunModel[46].setRotationPoint(91F, -63F, -3F);

        gunModel[47].addShapeBox(0F, 0F, -1F, 50, 2, 8, 0F, 0F, -0.25F, 0.75F, 0F, -0.25F, 0.75F, 0F, -0.25F, 0.75F, 0F, -0.25F, 0.75F, 0F, 0F, 2.75F, 0F, 0F, 2.75F, 0F, 0F, 2.75F, 0F, 0F, 2.75F); // Box 49
        gunModel[47].setRotationPoint(92F, -61F, -3F);

        gunModel[48].addShapeBox(0F, 0F, -1F, 50, 2, 8, 0F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0.25F, 0.75F, 0F, 0.25F, 0.75F, 0F, 0.25F, 0.75F, 0F, 0.25F, 0.75F); // Box 50
        gunModel[48].setRotationPoint(92F, -63F, -3F);

        gunModel[49].addShapeBox(0F, 0F, -1F, 1, 1, 13, 0F, 0.25F, -1F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0.25F, -1F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F); // Box 51
        gunModel[49].setRotationPoint(91F, -59F, -5.5F);

        gunModel[50].addShapeBox(0F, 0F, -4F, 1, 4, 14, 0F, 0F, 0F, -0.25F, 0.25F, -1F, -0.25F, 0.25F, -1F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 52
        gunModel[50].setRotationPoint(87F, -59F, -3F);

        gunModel[51].addShapeBox(0F, 0F, -4F, 4, 3, 14, 0F, -0.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F); // Box 53
        gunModel[51].setRotationPoint(88F, -58F, -3F);

        gunModel[52].addShapeBox(0F, 0F, -4F, 54, 2, 14, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 54
        gunModel[52].setRotationPoint(92F, -59F, -3F);

        gunModel[53].addShapeBox(0F, 0F, -1F, 53, 5, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 55
        gunModel[53].setRotationPoint(39F, -63F, -3F);

        gunModel[54].addShapeBox(0F, 0F, -2F, 7, 1, 10, 0F, 0F, 0F, -0.25F, -0.1F, 0F, -0.25F, -0.1F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.75F, -0.1F, 0F, 0.75F, -0.1F, 0F, 0.75F, 0F, 0F, 0.75F); // Box 56
        gunModel[54].setRotationPoint(142F, -63F, -3F);

        gunModel[55].addShapeBox(0F, 0F, -3F, 7, 3, 12, 0F, 0F, 0F, -0.25F, -0.1F, 0F, -0.25F, -0.1F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.75F, -0.1F, 0F, 0.75F, -0.1F, 0F, 0.75F, 0F, 0F, 0.75F); // Box 57
        gunModel[55].setRotationPoint(142F, -62F, -3F);

        gunModel[56].addShapeBox(0F, 0F, -3F, 5, 3, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0.75F, 0F, 0F, 0.75F); // Box 59
        gunModel[56].setRotationPoint(149F, -62F, 7F);

        gunModel[57].addShapeBox(0F, 0F, -4F, 4, 15, 8, 0F, 0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F); // Box 58
        gunModel[57].setRotationPoint(-10F, -59F, 3F);

        gunModel[58].addShapeBox(0F, 0F, -4F, 4, 3, 6, 0F, 0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, 0.25F, 0.5F, 0F, 0.25F); // Box 59
        gunModel[58].setRotationPoint(-10F, -59F, -3F);

        gunModel[59].addShapeBox(-4F, 0F, -4F, 3, 2, 2, 0F, 0F, -0.05F, -5F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 5F, 0F, -0.05F, -5F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 5F); // Box 62
        gunModel[59].setRotationPoint(-8.5F, -56F, -4.25F);

        gunModel[60].addShapeBox(0F, 0F, -4F, 3, 2, 1, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 63
        gunModel[60].setRotationPoint(-10F, -56F, -4.75F);

        gunModel[61].addShapeBox(0F, 0F, -4F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 64
        gunModel[61].setRotationPoint(-10F, -56F, -3.75F);

        gunModel[62].addShapeBox(0F, 0F, -4F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 65
        gunModel[62].setRotationPoint(-10F, -56F, -2.75F);

        gunModel[63].addShapeBox(0F, 0F, -4F, 3, 2, 1, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 66
        gunModel[63].setRotationPoint(-10F, -48.5F, -4.75F);

        gunModel[64].addShapeBox(0F, 0F, -4F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 67
        gunModel[64].setRotationPoint(-10F, -48.5F, -3.75F);

        gunModel[65].addShapeBox(0F, 0F, -4F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F); // Box 68
        gunModel[65].setRotationPoint(-10F, -48.5F, -2.75F);

        gunModel[66].addShapeBox(-4F, 0F, -4F, 3, 2, 2, 0F, 0F, -0.05F, -5F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 5F, 0F, -0.3F, -5F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 5F); // Box 69
        gunModel[66].setRotationPoint(-8.5F, -48.5F, -4.25F);

        gunModel[67].addShapeBox(0F, 0F, -4F, 4, 3, 6, 0F, 0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F); // Box 70
        gunModel[67].setRotationPoint(-10F, -47F, -3F);

        gunModel[68].addShapeBox(0F, 0F, -4F, 2, 7, 1, 0F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F, 0F, -0.25F, -0.125F); // Box 71
        gunModel[68].setRotationPoint(-9.5F, -54.5F, -3.75F);

        gunModel[69].addShapeBox(0F, 0F, -4F, 2, 7, 1, 0F, -0.625F, 0F, -0.5F, -0.625F, 0F, -0.5F, 0F, 0F, 0.125F, 0F, 0F, 0.125F, -0.625F, -0.25F, -0.5F, -0.625F, -0.25F, -0.5F, 0F, -0.25F, 0.125F, 0F, -0.25F, 0.125F); // Box 72
        gunModel[69].setRotationPoint(-9.5F, -54.5F, -4.75F);

        gunModel[70].addShapeBox(0F, 0F, -2F, 2, 7, 1, 0F, 0F, 0F, 0.125F, 0F, 0F, 0.125F, -0.625F, 0F, -0.5F, -0.625F, 0F, -0.5F, 0F, -0.25F, 0.125F, 0F, -0.25F, 0.125F, -0.625F, -0.25F, -0.5F, -0.625F, -0.25F, -0.5F); // Box 73
        gunModel[70].setRotationPoint(-9.5F, -54.5F, -4.75F);

        gunModel[71].addShapeBox(0F, 0F, -2F, 5, 1, 2, 0F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0.75F, 0F, 0F, 0.75F); // Box 74
        gunModel[71].setRotationPoint(149F, -63F, 5F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, 0F, -1.25F, -1F, 0F, -1.25F, -1F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 1F, -3F, 0F, 1F, -3F, 0F, 0F, 1.75F, 0F, 0F, 1.75F); // Box 76
        gunModel[72].setRotationPoint(149F, -64F, 1F);

        gunModel[73].addShapeBox(0F, 0F, -2F, 5, 1, 2, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 77
        gunModel[73].setRotationPoint(149F, -63F, -3F);

        gunModel[74].addShapeBox(0F, 0F, -3F, 5, 3, 2, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 78
        gunModel[74].setRotationPoint(149F, -62F, -3F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -1.25F, -1F, 0F, -1.25F, -1F, 0F, 0F, 1.75F, 0F, 0F, 1.75F, 0F, 1F, -3F, 0F, 1F, -3F); // Box 79
        gunModel[75].setRotationPoint(149F, -64F, -3F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 5, 1, 6, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -1F); // Box 80
        gunModel[76].setRotationPoint(149F, -64F, -3F);

        gunModel[77].addShapeBox(0F, 0F, -4F, 56, 7, 14, 0F, 0.5F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0.5F, 0F, -0.05F, 0.5F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0.5F, 0F, -0.05F); // Box 81
        gunModel[77].setRotationPoint(-6F, -55F, -3F);

        gunModel[78].addShapeBox(0F, 0F, -4F, 101, 6, 14, 0F, 0.5F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0.5F, 0F, -0.75F, 0.5F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0.5F, 0F, -0.75F); // Box 82
        gunModel[78].setRotationPoint(-6F, -48F, -3F);

        gunModel[79].addShapeBox(0F, 0F, -4F, 31, 7, 12, 0F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F); // Box 83
        gunModel[79].setRotationPoint(50F, -55F, -1F);

        gunModel[80].addShapeBox(0F, 0F, -4F, 2, 5, 2, 0F, 0F, 0F, -0.05F, -0.5F, -2F, -0.05F, -0.5F, -2F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, -0.5F, 0F, -0.05F, -0.5F, 0F, -0.05F, 0F, 0F, -0.05F); // Box 84
        gunModel[80].setRotationPoint(50F, -50F, -3F);

        gunModel[81].addShapeBox(0F, 0F, -4F, 25, 3, 14, 0F, 0.75F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0.75F, 0F, -0.05F, 0.75F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0.75F, 0F, -0.05F); // Box 85
        gunModel[81].setRotationPoint(25F, -48F, -3F);

        gunModel[82].addShapeBox(0F, 0F, -4F, 6, 3, 14, 0F, 0.25F, -0.5F, -0.05F, 0.25F, 0.75F, -0.05F, 0.25F, 0.75F, -0.05F, 0.25F, -0.5F, -0.05F, -1.5F, 0.25F, -0.05F, 0.25F, -2.5F, -0.05F, 0.25F, -2.5F, -0.05F, -1.5F, 0.25F, -0.05F); // Box 101
        gunModel[82].setRotationPoint(18F, -45F, -3F);

        gunModel[83].addShapeBox(0F, 0F, -4F, 5, 4, 14, 0F, -0.5F, -0.25F, -0.05F, 0.25F, 2.5F, -0.05F, 0.25F, 2.5F, -0.05F, -0.5F, -0.25F, -0.05F, -0.5F, -0.25F, -0.05F, 0.25F, 2.5F, -0.05F, 0.25F, 2.5F, -0.05F, -0.5F, -0.25F, -0.05F); // Box 103
        gunModel[83].setRotationPoint(19F, -42F, -3F);

        gunModel[84].addShapeBox(0F, 0F, -4F, 5, 3, 14, 0F, -0.5F, 0.25F, -0.05F, 0.25F, -2.5F, -0.05F, 0.25F, -2.5F, -0.05F, -0.5F, 0.25F, -0.05F, 1.25F, 0F, -0.05F, 0.25F, 0F, -0.05F, 0.25F, 0F, -0.05F, 1.25F, 0F, -0.05F); // Box 105
        gunModel[84].setRotationPoint(19F, -38F, -3F);

        gunModel[85].addShapeBox(0F, 0F, -4F, 9, 4, 14, 0F, 0.5F, 0.25F, -0.05F, 0.25F, 0.25F, -0.05F, 0.25F, 0.25F, -0.05F, 0.5F, 0.25F, -0.05F, 0.5F, -4F, -0.05F, -1.75F, 0F, -0.05F, -1.75F, 0F, -0.05F, 0.5F, -4F, -0.05F); // Box 106
        gunModel[85].setRotationPoint(-10F, -44F, -3F);

        gunModel[86].addShapeBox(0F, 0F, -4F, 5, 2, 14, 0F, 1.75F, -1.5F, -0.05F, -0.5F, 0F, -0.05F, -0.5F, 0F, -0.05F, 1.75F, -1.5F, -0.05F, 0.75F, 1.25F, -0.05F, -0.5F, -0.25F, -0.05F, -0.5F, -0.25F, -0.05F, 0.75F, 1.25F, -0.05F); // Box 107
        gunModel[86].setRotationPoint(2F, -40F, -3F);

        gunModel[87].addShapeBox(0F, 0F, -4F, 5, 2, 14, 0F, 1.75F, 0.5F, -0.05F, -0.5F, -1F, -0.05F, -0.5F, -1F, -0.05F, 1.75F, 0.5F, -0.05F, 1.75F, 0.5F, -0.05F, -0.5F, -1F, -0.05F, -0.5F, -1F, -0.05F, 1.75F, 0.5F, -0.05F); // Box 108
        gunModel[87].setRotationPoint(2F, -41F, -3F);

        gunModel[88].addShapeBox(0F, 0F, -4F, 5, 2, 14, 0F, 0.25F, 2.5F, -0.05F, -0.5F, -0.25F, -0.05F, -0.5F, -0.25F, -0.05F, 0.25F, 2.5F, -0.05F, 1.75F, -1.5F, -0.05F, -0.5F, 0F, -0.05F, -0.5F, 0F, -0.05F, 1.75F, -1.5F, -0.05F); // Box 109
        gunModel[88].setRotationPoint(2F, -42F, -3F);

        gunModel[89].addShapeBox(0F, 0F, -4F, 6, 2, 14, 0F, 0.25F, 0.5F, -0.05F, 0.25F, 0.5F, -0.05F, 0.25F, 0.5F, -0.05F, 0.25F, 0.5F, -0.05F, 0.25F, -2.5F, -0.05F, -1.5F, 0.25F, -0.05F, -1.5F, 0.25F, -0.05F, 0.25F, -2.5F, -0.05F); // Box 110
        gunModel[89].setRotationPoint(2F, -44F, -3F);

        gunModel[90].addShapeBox(0F, 0F, -4F, 16, 4, 14, 0F, 0.25F, 0F, -0.05F, -0.25F, 0F, -0.05F, -0.25F, 0F, -0.05F, 0.25F, 0F, -0.05F, 0.25F, -0.5F, -0.05F, -0.25F, -0.5F, -0.05F, -0.25F, -0.5F, -0.05F, 0.25F, -0.5F, -0.05F); // Box 111
        gunModel[90].setRotationPoint(2F, -48F, -3F);

        gunModel[91].addShapeBox(-6.5F, -1.5F, 0F, 7, 2, 14, 0F, -0.25F, 0.5F, -0.05F, -0.25F, 0.5F, -0.05F, -0.25F, 0.5F, -0.05F, -0.25F, 0.5F, -0.05F, -0.25F, 1F, -0.05F, -0.25F, -0.25F, -0.05F, -0.25F, -0.25F, -0.05F, -0.25F, 1F, -0.05F); // Box 112
        gunModel[91].setRotationPoint(24F, -46F, -7F);

        gunModel[92].addShapeBox(0F, 0F, -4F, 5, 3, 14, 0F, 0.75F, -1.25F, -0.05F, -0.5F, 0.25F, -0.05F, -0.5F, 0.25F, -0.05F, 0.75F, -1.25F, -0.05F, 0.75F, -1.75F, -0.05F, 1.25F, -0.25F, -0.05F, 1.25F, -0.25F, -0.05F, 0.75F, -1.75F, -0.05F); // Box 113
        gunModel[92].setRotationPoint(2F, -38F, -3F);

        gunModel[93].addShapeBox(0F, 0F, -4F, 7, 3, 14, 0F, -0.25F, 1.75F, -0.05F, 0.25F, 0.25F, -0.05F, 0.25F, 0.25F, -0.05F, -0.25F, 1.75F, -0.05F, -2.5F, -0.5F, -1.55F, -1.5F, 0.5F, -1.55F, -1.5F, 0.5F, -1.55F, -2.5F, -0.5F, -1.55F); // Box 114
        gunModel[93].setRotationPoint(1F, -35F, -3F);

        gunModel[94].addShapeBox(0F, 0F, -4F, 4, 3, 14, 0F, -0.25F, 0.25F, -0.05F, -0.25F, -1.75F, -0.8F, -0.25F, -1.75F, -0.8F, -0.25F, 0.25F, -0.05F, 1.5F, 0.5F, -1.55F, -0.25F, -1.25F, -0.8F, -0.25F, -1.25F, -0.8F, 1.5F, 0.5F, -1.55F); // Box 115
        gunModel[94].setRotationPoint(8F, -35F, -3F);

        gunModel[95].addShapeBox(0F, 0F, -4F, 5, 2, 12, 0F, -4.75F, 0.25F, 0.2F, 2.25F, 0.25F, 0.2F, 2.25F, 0.25F, 0.2F, -4.75F, 0.25F, 0.2F, 0.5F, -0.5F, -0.55F, 1.25F, -0.5F, -0.55F, 1.25F, -0.5F, -0.55F, 0.5F, -0.5F, -0.55F); // Box 116
        gunModel[95].setRotationPoint(7F, -33F, -2F);

        gunModel[96].addShapeBox(0F, 0F, -4F, 5, 2, 12, 0F, -0.25F, 0.25F, 0.2F, -1.25F, 2F, 0.95F, -1.25F, 2F, 0.95F, -0.25F, 0.25F, 0.2F, 0.75F, -0.5F, -0.55F, -1.25F, -4F, 0.95F, -1.25F, -4F, 0.95F, 0.75F, -0.5F, -0.55F); // Box 117
        gunModel[96].setRotationPoint(14F, -33F, -2F);

        gunModel[97].addShapeBox(0F, 0F, -4F, 1, 3, 12, 0F, -3.75F, 0F, 0.95F, 4.25F, 0F, 0.95F, 4.25F, 0F, 0.95F, -3.75F, 0F, 0.95F, 0.75F, 0.5F, -0.55F, 2.5F, 0.5F, -3.05F, 2.5F, 0.5F, -3.05F, 0.75F, 0.5F, -0.55F); // Box 118
        gunModel[97].setRotationPoint(14F, -35F, -2F);

        gunModel[98].addShapeBox(0F, 0F, -4F, 3, 6, 14, 0F, -0.25F, 0F, -0.05F, 1.25F, -3.25F, -0.05F, 1.25F, -3.25F, -0.05F, -0.25F, 0F, -0.05F, -3.25F, 0.75F, -3.8F, 1.25F, -2.75F, -0.05F, 1.25F, -2.75F, -0.05F, -3.25F, 0.75F, -3.8F); // Box 119
        gunModel[98].setRotationPoint(-3F, -40F, -3F);

        gunModel[99].addShapeBox(0F, 0F, -4F, 2, 4, 14, 0F, -0.25F, 0.25F, -0.05F, 0.75F, 0.5F, -0.05F, 0.75F, 0.5F, -0.05F, -0.25F, 0.25F, -0.05F, 1.75F, 0F, -0.05F, -0.75F, -1.5F, -0.05F, -0.75F, -1.5F, -0.05F, 1.75F, 0F, -0.05F); // Box 120
        gunModel[99].setRotationPoint(-1F, -44F, -3F);

        gunModel[100].addShapeBox(0F, 0F, -4F, 1, 3, 14, 0F, 0.75F, 0F, -0.05F, 1.25F, -1.5F, -0.05F, 1.25F, -1.5F, -0.05F, 0.75F, 0F, -0.05F, -3.25F, 0.25F, -0.05F, 2.25F, 0.25F, -0.05F, 2.25F, 0.25F, -0.05F, -3.25F, 0.25F, -0.05F); // Box 121
        gunModel[100].setRotationPoint(-2F, -40F, -3F);

        gunModel[101].addShapeBox(0F, 0F, -4F, 3, 1, 14, 0F, -0.25F, 0F, -0.05F, 0.25F, 1.5F, -0.05F, 0.25F, 1.5F, -0.05F, -0.25F, 0F, -0.05F, -0.25F, -1F, -0.05F, 0.25F, 0.5F, -0.05F, 0.25F, 0.5F, -0.05F, -0.25F, -1F, -0.05F); // Box 122
        gunModel[101].setRotationPoint(-3F, -40F, -3F);

        gunModel[102].addShapeBox(0F, 0F, -4F, 1, 4, 14, 0F, -0.25F, -0.25F, -0.05F, -0.75F, -0.25F, -0.05F, -0.75F, -0.25F, -0.05F, -0.25F, -0.25F, -0.05F, 0.75F, -0.25F, -3.8F, 1.5F, 0.5F, -1.55F, 1.5F, 0.5F, -1.55F, 0.75F, -0.25F, -3.8F); // Box 123
        gunModel[102].setRotationPoint(1F, -37F, -3F);

        gunModel[103].addShapeBox(0F, 0F, -4F, 3, 6, 11, 0F, -0.25F, 0.25F, -2.3F, 0.5F, -0.5F, -0.05F, 0.5F, -0.5F, -0.05F, -0.25F, 0.25F, -2.3F, 0.75F, 0F, -2.3F, -0.5F, 0.25F, -0.05F, -0.5F, 0.25F, -0.05F, 0.75F, 0F, -2.3F); // Box 124
        gunModel[103].setRotationPoint(0F, -33F, -1.5F);

        gunModel[104].addShapeBox(0F, 0F, -4F, 3, 10, 11, 0F, -0.3F, 0.25F, -2.3F, 0.5F, -0.25F, -0.05F, 0.5F, -0.25F, -0.05F, -0.3F, 0.25F, -2.3F, 6F, -0.25F, -2.3F, -5.75F, 0F, -0.05F, -5.75F, 0F, -0.05F, 6F, -0.25F, -2.3F); // Box 125
        gunModel[104].setRotationPoint(-1F, -27F, -1.5F);

        gunModel[105].addShapeBox(0F, 0F, -4F, 3, 10, 11, 0F, 0F, 0.25F, -2.3F, 0.25F, 0F, -0.05F, 0.25F, 0F, -0.05F, 0F, 0.25F, -2.3F, 3.25F, -2.5F, -2.3F, -3.5F, -0.75F, -0.05F, -3.5F, -0.75F, -0.05F, 3.25F, -2.5F, -2.3F); // Box 126
        gunModel[105].setRotationPoint(-7F, -17F, -1.5F);

        gunModel[106].addShapeBox(0F, 0F, -4F, 3, 10, 11, 0F, 0.25F, 1.5F, -2.3F, -0.5F, -0.25F, -0.05F, -0.5F, -0.25F, -0.05F, 0.25F, 1.5F, -2.3F, 0.75F, -1.25F, -2.3F, -0.75F, -0.5F, -0.05F, -0.75F, -0.5F, -0.05F, 0.75F, -1.25F, -2.3F); // Box 127
        gunModel[106].setRotationPoint(-10F, -8F, -1.5F);

        gunModel[107].addShapeBox(0F, 0F, -4F, 3, 5, 11, 0F, -0.5F, 0.5F, -0.05F, 0.5F, -0.5F, -0.05F, 0.5F, -0.5F, -0.05F, -0.5F, 0.5F, -0.05F, 0.5F, 0.25F, -0.05F, -3.5F, 0.25F, -0.05F, -3.5F, 0.25F, -0.05F, 0.5F, 0.25F, -0.05F); // Box 128
        gunModel[107].setRotationPoint(3F, -32F, -1.5F);

        gunModel[108].addShapeBox(0F, 0F, -4F, 8, 5, 11, 0F, -3.5F, -0.5F, -0.05F, 2.25F, -0.5F, -0.05F, 2.25F, -0.5F, -0.05F, -3.5F, -0.5F, -0.05F, 0.5F, 0.25F, -0.05F, 0.5F, 1.25F, -0.05F, 0.5F, 1.25F, -0.05F, 0.5F, 0.25F, -0.05F); // Box 129
        gunModel[108].setRotationPoint(3F, -32F, -1.5F);

        gunModel[109].addShapeBox(0F, 0F, -4F, 5, 6, 11, 0F, -0.25F, -0.5F, -0.05F, -0.5F, -0.5F, -2.55F, -0.5F, -0.5F, -2.55F, -0.25F, -0.5F, -0.05F, 1.5F, 0.25F, -0.05F, -2.75F, 1.25F, -2.55F, -2.75F, 1.25F, -2.55F, 1.5F, 0.25F, -0.05F); // Box 130
        gunModel[109].setRotationPoint(13F, -32F, -1.5F);

        gunModel[110].addShapeBox(0F, 0F, -4F, 10, 10, 11, 0F, -0.5F, -0.25F, -0.05F, -0.5F, -1.25F, -0.05F, -0.5F, -1.25F, -0.05F, -0.5F, -0.25F, -0.05F, 5.75F, 0F, -0.05F, -3.5F, 1.25F, -0.05F, -3.5F, 1.25F, -0.05F, 5.75F, 0F, -0.05F); // Box 131
        gunModel[110].setRotationPoint(2F, -27F, -1.5F);

        gunModel[111].addShapeBox(0F, 0F, -4F, 3, 10, 11, 0F, -0.5F, -0.25F, -0.05F, 1.25F, -1.25F, -2.55F, 1.25F, -1.25F, -2.55F, -0.5F, -0.25F, -0.05F, 2.5F, 0.25F, -0.05F, -1.5F, 0.5F, -2.55F, -1.5F, 0.5F, -2.55F, 2.5F, 0.25F, -0.05F); // Box 132
        gunModel[111].setRotationPoint(11F, -26F, -1.5F);

        gunModel[112].addShapeBox(0F, 0F, -4F, 10, 10, 11, 0F, -0.25F, 1F, -0.05F, 2.5F, -0.25F, -0.05F, 2.5F, -0.25F, -0.05F, -0.25F, 1F, -0.05F, 3.5F, -1.75F, -0.05F, -2.25F, 5.75F, -0.05F, -2.25F, 5.75F, -0.05F, 3.5F, -1.75F, -0.05F); // Box 133
        gunModel[112].setRotationPoint(-4F, -16F, -1.5F);

        gunModel[113].addShapeBox(0F, 0F, -4F, 3, 15, 11, 0F, 0.5F, 0.75F, -0.05F, 0.5F, 0.5F, -2.55F, 0.5F, 0.5F, -2.55F, 0.5F, 0.75F, -0.05F, 5.25F, -0.25F, -0.05F, -4F, -0.5F, -2.55F, -4F, -0.5F, -2.55F, 5.25F, -0.25F, -0.05F); // Box 134
        gunModel[113].setRotationPoint(9F, -15F, -1.5F);

        gunModel[114].addShapeBox(0F, 0F, -4F, 10, 9, 11, 0F, 0.5F, 0.75F, -0.05F, 0.75F, -6.75F, -0.05F, 0.75F, -6.75F, -0.05F, 0.5F, 0.75F, -0.05F, 0.75F, -0.5F, -0.05F, 3.75F, 1.25F, -0.05F, 3.75F, 1.25F, -0.05F, 0.75F, -0.5F, -0.05F); // Box 135
        gunModel[114].setRotationPoint(-7F, -7F, -1.5F);

        gunModel[115].addShapeBox(0F, 0F, -4F, 3, 3, 11, 0F, 0.25F, 0.25F, -0.05F, 0.25F, -1.25F, -0.05F, 0.25F, -1.25F, -0.05F, 0.25F, 0.25F, -0.05F, -2.75F, 0.25F, -0.05F, -0.25F, 0.25F, -0.05F, -0.25F, 0.25F, -0.05F, -2.75F, 0.25F, -0.05F); // Box 125
        gunModel[115].setRotationPoint(4F, 0F, -1.5F);

        gunModel[116].addShapeBox(0F, 0F, -4F, 3, 1, 11, 0F, 0.25F, 0.25F, -0.05F, 1F, 0.5F, -2.55F, 1F, 0.5F, -2.55F, 0.25F, 0.25F, -0.05F, 0.25F, -1.25F, -0.05F, 0.25F, 0.25F, -0.05F, 0.25F, 0.25F, -0.05F, 0.25F, -1.25F, -0.05F); // Box 126
        gunModel[116].setRotationPoint(4F, 0F, -1.5F);

        gunModel[117].addShapeBox(0F, 0F, -4F, 2, 1, 11, 0F, -1F, 0.5F, -2.55F, 0F, 0F, -3.05F, 0F, 0F, -3.05F, -1F, 0.5F, -2.55F, -0.25F, 0.25F, -0.05F, 0.75F, 0F, -2.8F, 0.75F, 0F, -2.8F, -0.25F, 0.25F, -0.05F); // Box 127
        gunModel[117].setRotationPoint(7F, 0F, -1.5F);

        gunModel[118].addShapeBox(0F, 0F, -4F, 2, 2, 11, 0F, -0.25F, -0.25F, -0.05F, 0.75F, 0F, -2.8F, 0.75F, 0F, -2.8F, -0.25F, -0.25F, -0.05F, 0.25F, 0.25F, -0.05F, 0.25F, 0F, -2.8F, 0.25F, 0F, -2.8F, 0.25F, 0.25F, -0.05F); // Box 128
        gunModel[118].setRotationPoint(7F, 1F, -1.5F);

        gunModel[119].addShapeBox(0F, 0F, -4F, 14, 6, 14, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 129
        gunModel[119].setRotationPoint(6F, -42F, -3F);

        gunModel[120].addShapeBox(0F, 0F, -4F, 10, 2, 14, 0F, 2F, 0F, -0.75F, 2F, 0F, -0.75F, 2F, 0F, -0.75F, 2F, 0F, -0.75F, -1F, 0F, -0.75F, -2F, 0F, -0.75F, -2F, 0F, -0.75F, -1F, 0F, -0.75F); // Box 130
        gunModel[120].setRotationPoint(8F, -36F, -3F);

        gunModel[121].addShapeBox(0F, 0F, -4F, 8, 1, 14, 0F, 0F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, 0F, 0F, -0.75F, -2.75F, -0.25F, -0.8F, -2.75F, -0.25F, -0.8F, -2.75F, -0.25F, -0.8F, -2.75F, -0.25F, -0.8F); // Box 131
        gunModel[121].setRotationPoint(9F, -34F, -3F);

        gunModel[122].addShapeBox(0F, 0F, -4F, 9, 4, 14, 0F, -0.25F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, -0.25F, 0F, -0.75F); // Box 135
        gunModel[122].setRotationPoint(77F, -42F, -3F);

        gunModel[123].addShapeBox(0F, 0F, -4F, 5, 10, 14, 0F, 0F, 0F, -0.05F, 0F, -3.5F, -0.05F, 0F, -3.5F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F); // Box 137
        gunModel[123].setRotationPoint(86F, -48F, -3F);

        gunModel[124].addShapeBox(0F, 0F, -4F, 2, 6, 14, 0F, 0F, -0.5F, -0.05F, 0F, -2F, -0.05F, 0F, -2F, -0.05F, 0F, -0.5F, -0.05F, 0F, 0F, -0.05F, 0F, -1.5F, -0.05F, 0F, -1.5F, -0.05F, 0F, 0F, -0.05F); // Box 139
        gunModel[124].setRotationPoint(92F, -45F, -3F);

        gunModel[125].addShapeBox(0F, 0F, -4F, 12, 7, 14, 0F, -0.25F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, -0.25F, 0F, -0.75F); // Box 140
        gunModel[125].setRotationPoint(24F, -42F, -3F);

        gunModel[126].addShapeBox(0F, 0F, -4F, 11, 7, 14, 0F, 0F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 141
        gunModel[126].setRotationPoint(36F, -42F, -3F);

        gunModel[127].addShapeBox(0F, 0F, -4F, 4, 2, 14, 0F, 0F, 0F, -0.75F, 0.5F, 0F, -0.75F, 0.5F, 0F, -0.75F, 0F, 0F, -0.75F, -3F, 0.25F, -0.75F, 0.5F, 0.25F, -0.75F, 0.5F, 0.25F, -0.75F, -3F, 0.25F, -0.75F); // Box 142
        gunModel[127].setRotationPoint(36F, -35F, -3F);

        gunModel[128].addShapeBox(0F, 0F, -4F, 5, 2, 14, 0F, 0.5F, 0F, -0.75F, 0.5F, 0F, -0.75F, 0.5F, 0F, -0.75F, 0.5F, 0F, -0.75F, 0.5F, 0.25F, -0.75F, 0.5F, -0.5F, -0.75F, 0.5F, -0.5F, -0.75F, 0.5F, 0.25F, -0.75F); // Box 143
        gunModel[128].setRotationPoint(41F, -35F, -3F);

        gunModel[129].addShapeBox(0F, 0F, -4F, 27, 8, 1, 0F, 0.5F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0.5F, 0.25F, 0F, -2.75F, 0.25F, 0F, -2.75F, 0F, 0.5F, 0.5F, 0F); // Box 144
        gunModel[129].setRotationPoint(47F, -42F, -2F);

        gunModel[130].addShapeBox(0F, 0F, -4F, 3, 5, 1, 0F, 0F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0.25F, -0.5F, -1F, 0.25F, -0.5F, -1F, 0F, 0F, 0.25F, 0F); // Box 145
        gunModel[130].setRotationPoint(74F, -42F, -2F);

        gunModel[131].addShapeBox(0F, 0F, -4F, 3, 5, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.25F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0.25F, 0F, 0.25F, 0.25F); // Box 146
        gunModel[131].setRotationPoint(74F, -42F, 9F);

        gunModel[132].addShapeBox(0F, 0F, -4F, 27, 8, 1, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F, 0.5F, 0F, 0F, -2.75F, 0F, 0F, -2.75F, 0.25F, 0.5F, 0.5F, 0.25F); // Box 147
        gunModel[132].setRotationPoint(47F, -42F, 9F);

        gunModel[133].addShapeBox(0F, 0F, -4F, 1, 4, 12, 0F, -0.5F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, -0.5F, 0F, 0.25F); // Box 148
        gunModel[133].setRotationPoint(76F, -42F, -2F);

        gunModel[134].addShapeBox(0F, 0F, -4F, 1, 4, 10, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.25F, -1.5F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.25F, -1.5F, 0F); // Box 149
        gunModel[134].setRotationPoint(75F, -42F, -1F);

        gunModel[135].addShapeBox(0F, 0F, -4F, 1, 7, 14, 0F, 0F, -0.5F, -0.05F, 0F, -0.5F, -0.05F, 0F, -0.5F, -0.05F, 0F, -0.5F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F); // Box 150
        gunModel[135].setRotationPoint(91F, -45F, -3F);

        gunModel[136].addShapeBox(0F, 0F, -4F, 6, 1, 10, 0F, 0F, -0.25F, 0.25F, 0F, 0.5F, 0.25F, 0F, 0.5F, 0.25F, 0F, -0.25F, 0.25F, -0.125F, 0.5F, -0.5F, 0.125F, 0F, -0.5F, 0.125F, 0F, -0.5F, -0.125F, 0.5F, -0.5F); // Box 151
        gunModel[136].setRotationPoint(40.5F, -33F, -1F);

        gunModel[137].addShapeBox(0F, 0F, -4F, 1, 1, 10, 0F, 0F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, -0.25F, 0.625F, -0.5F, 0.625F, 0.5F, -0.5F, 0.625F, 0.5F, -0.5F, -0.25F, 0.625F, -0.5F); // Box 152
        gunModel[137].setRotationPoint(39F, -33F, -1F);

        gunModel[138].addShapeBox(0F, 0F, -4F, 7, 6, 1, 0F, 0.25F, 0.375F, 0.5F, 0.125F, 1F, 0.5F, 0.125F, 1F, -0.5F, 0.25F, 0.375F, -0.5F, -0.375F, 0.5F, 0.5F, 0.75F, 0F, 0.5F, 0.75F, 0F, -0.5F, -0.375F, 0.5F, -0.5F); // Box 153
        gunModel[138].setRotationPoint(39.5F, -31F, 0F);

        gunModel[139].addShapeBox(0F, 0F, -4F, 7, 6, 1, 0F, 0.25F, 0.375F, 0.5F, 0.125F, 1F, 0.5F, 0.125F, 1F, -0.5F, 0.25F, 0.375F, -0.5F, -0.375F, 0.5F, 0.5F, 0.75F, 0F, 0.5F, 0.75F, 0F, -0.5F, -0.375F, 0.5F, -0.5F); // Box 155
        gunModel[139].setRotationPoint(39.5F, -31F, 8F);

        gunModel[140].addShapeBox(0F, 0F, -4F, 7, 2, 1, 0F, -0.375F, -0.5F, 0.5F, 0.75F, 0F, 0.5F, 0.75F, 0F, -0.5F, -0.375F, -0.5F, -0.5F, -1.25F, 0.125F, 0.5F, 0.375F, -0.5F, 0.5F, 0.375F, -0.5F, -0.5F, -1.25F, 0.125F, -0.5F); // Box 156
        gunModel[140].setRotationPoint(39.5F, -25F, 0F);

        gunModel[141].addShapeBox(0F, 0F, -4F, 7, 2, 1, 0F, -0.375F, -0.5F, -0.5F, 0.75F, 0F, -0.5F, 0.75F, 0F, 0.5F, -0.375F, -0.5F, 0.5F, -1.25F, 0.125F, -0.5F, 0.375F, -0.5F, -0.5F, 0.375F, -0.5F, 0.5F, -1.25F, 0.125F, 0.5F); // Box 157
        gunModel[141].setRotationPoint(39.5F, -25F, 7F);

        gunModel[142].addShapeBox(0F, 0F, -4F, 2, 2, 7, 0F, -0.375F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, -0.375F, -0.5F, 0.5F, -1.25F, 0.125F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, -1.25F, 0.125F, 0.5F); // Box 158
        gunModel[142].setRotationPoint(39.5F, -25F, 0F);

        gunModel[143].addShapeBox(0F, 0F, -4F, 1, 6, 7, 0F, 0.25F, 0.375F, -0.5F, 0F, 0.375F, -0.5F, 0F, 0.375F, 0.5F, 0.25F, 0.375F, 0.5F, -0.375F, 0.5F, -0.5F, 0F, 0.375F, -0.5F, 0F, 0.375F, 0.5F, -0.375F, 0.5F, 0.5F); // Box 159
        gunModel[143].setRotationPoint(39.5F, -31F, 0F);

        gunModel[144].addShapeBox(0F, 0F, -4F, 3, 5, 4, 0F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 160
        gunModel[144].setRotationPoint(42F, -28F, 2F);

        gunModel[145].addShapeBox(0F, 0F, -4F, 3, 1, 4, 0F, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 161
        gunModel[145].setRotationPoint(42F, -29F, 2F);

        gunModel[146].addShapeBox(0F, 0F, -4F, 3, 1, 4, 0F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -1F, 0F, 0.25F); // Box 162
        gunModel[146].setRotationPoint(42F, -23F, 2F);

        gunModel[147].addShapeBox(0F, 0F, -4F, 2, 1, 4, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.25F, 0F, 0.25F); // Box 163
        gunModel[147].setRotationPoint(43F, -22F, 2F);

        gunModel[148].addShapeBox(0F, 0F, -4F, 1, 5, 4, 0F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 1F, 0F, 0.25F, -0.75F, 0F, 0.25F, -0.75F, 0F, 0.25F, 1F, 0F, 0.25F); // Box 164
        gunModel[148].setRotationPoint(43.5F, -21F, 2F);

        gunModel[149].addShapeBox(0F, 0F, -4F, 2, 4, 6, 0F, 0F, -1.5F, 0.25F, -1.25F, 0.25F, 0.25F, -1.25F, 0.25F, 0.25F, 0F, -1.5F, 0.25F, -0.25F, 0.25F, 0.25F, 0F, 0.075F, 0.25F, 0F, 0.075F, 0.25F, -0.25F, 0.25F, 0.25F); // Box 165
        gunModel[149].setRotationPoint(39F, -27F, 1F);

        gunModel[150].addShapeBox(0F, 0F, -4F, 2, 3, 6, 0F, 0F, -2F, -0.25F, 0F, 0.5F, 0.25F, 0F, 0.5F, 0.25F, 0F, -2F, -0.25F, 0F, 0F, -0.25F, 0.25F, -0.75F, 0.25F, 0.25F, -0.75F, 0.25F, 0F, 0F, -0.25F); // Box 166
        gunModel[150].setRotationPoint(37F, -25F, 1F);

        gunModel[151].addShapeBox(0F, 0F, -4F, 14, 1, 6, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 167
        gunModel[151].setRotationPoint(23F, -23F, 1F);

        gunModel[152].addShapeBox(0F, 0F, -4F, 8, 1, 6, 0F, 0F, 0.5F, -0.25F, 0F, -4F, -0.25F, 0F, -4F, -0.25F, 0F, 0.5F, -0.25F, 0F, 0.5F, -0.25F, 0F, 4F, -0.25F, 0F, 4F, -0.25F, 0F, 0.5F, -0.25F); // Box 168
        gunModel[152].setRotationPoint(15F, -27F, 1F);

        gunModel[153].addShapeBox(0F, 0F, -4F, 2, 4, 4, 0F, -0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 169
        gunModel[153].setRotationPoint(23F, -35F, 2F);

        gunModel[154].addShapeBox(0F, 0F, -4F, 2, 4, 4, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.5F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F); // Box 170
        gunModel[154].setRotationPoint(23F, -31F, 2F);

        gunModel[155].addShapeBox(0F, 0F, -4F, 2, 2, 4, 0F, -0.5F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F, -0.25F, -0.5F, 0.5F, -0.25F, -3.25F, 0.5F, -0.25F, 1.75F, 0.25F, -0.25F, 1.75F, 0.25F, -0.25F, -3.25F, 0.5F, -0.25F); // Box 171
        gunModel[155].setRotationPoint(23F, -27F, 2F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 37, 6, 19, 0F, 0F, 0F, -5F, 0F, 0F, -5F, 0F, 0F, -5F, 0F, 0F, -5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 219
        gunModel[156].setRotationPoint(107F, -57.5F, -9.5F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 37, 6, 19, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 220
        gunModel[157].setRotationPoint(107F, -51.5F, -9.5F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 37, 6, 19, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -5F, 0F, 0F, -5F, 0F, 0F, -5F, 0F, 0F, -5F); // Box 221
        gunModel[158].setRotationPoint(107F, -45.5F, -9.5F);

        gunModel[159].addShapeBox(35F, 2F, 0F, 8, 3, 23, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 235
        gunModel[159].setRotationPoint(103F, -52F, -11.5F);

        gunModel[160].addShapeBox(0F, 5F, 0F, 43, 2, 23, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 236
        gunModel[160].setRotationPoint(103F, -52F, -11.5F);

        gunModel[161].addShapeBox(0F, 2F, 0F, 6, 3, 23, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 237
        gunModel[161].setRotationPoint(103F, -52F, -11.5F);

        gunModel[162].addShapeBox(6F, 2F, 0F, 1, 1, 23, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F); // Box 238
        gunModel[162].setRotationPoint(103F, -52F, -11.5F);

        gunModel[163].addShapeBox(0F, 1F, 0F, 43, 2, 23, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 239
        gunModel[163].setRotationPoint(103F, -53F, -11.5F);

        gunModel[164].addShapeBox(6F, 4F, 0F, 1, 1, 23, 0F, 0F, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 240
        gunModel[164].setRotationPoint(103F, -52F, -11.5F);

        gunModel[165].addShapeBox(19F, 2F, 0F, 3, 3, 23, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 241
        gunModel[165].setRotationPoint(103F, -52F, -11.5F);

        gunModel[166].addShapeBox(18F, 2F, 0F, 1, 1, 23, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1F, 0F); // Box 242
        gunModel[166].setRotationPoint(103F, -52F, -11.5F);

        gunModel[167].addShapeBox(18F, 4F, 0F, 1, 1, 23, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 243
        gunModel[167].setRotationPoint(103F, -52F, -11.5F);

        gunModel[168].addShapeBox(22F, 2F, 0F, 1, 1, 23, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F); // Box 244
        gunModel[168].setRotationPoint(103F, -52F, -11.5F);

        gunModel[169].addShapeBox(22F, 4F, 0F, 1, 1, 23, 0F, 0F, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 245
        gunModel[169].setRotationPoint(103F, -52F, -11.5F);

        gunModel[170].addShapeBox(34F, 2F, 0F, 1, 1, 23, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1F, 0F); // Box 246
        gunModel[170].setRotationPoint(103F, -52F, -11.5F);

        gunModel[171].addShapeBox(34F, 4F, 0F, 1, 1, 23, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 247
        gunModel[171].setRotationPoint(103F, -52F, -11.5F);

        gunModel[172].addShapeBox(0F, 1F, 0F, 6, 6, 23, 0F, 0F, 0.5F, -5F, 0F, 0.5F, -5F, 0F, 0.5F, -5F, 0F, 0.5F, -5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 248
        gunModel[172].setRotationPoint(103F, -59F, -11.5F);

        gunModel[173].addShapeBox(0F, 1F, 0F, 3, 6, 23, 0F, 0F, 0.5F, -5F, 0F, 0.5F, -5F, 0F, 0.5F, -5F, 0F, 0.5F, -5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 249
        gunModel[173].setRotationPoint(122F, -59F, -11.5F);

        gunModel[174].addShapeBox(0F, 1F, 0F, 8, 6, 23, 0F, 0F, 0.5F, -5F, 0F, 0.5F, -5F, 0F, 0.5F, -5F, 0F, 0.5F, -5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 250
        gunModel[174].setRotationPoint(138F, -59F, -11.5F);

        gunModel[175].addShapeBox(0F, 1F, 0F, 13, 1, 23, 0F, 0F, 0F, -0.77F, 0F, 0F, -0.77F, 0F, 0F, -0.77F, 0F, 0F, -0.77F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 251
        gunModel[175].setRotationPoint(109F, -54F, -11.5F);

        gunModel[176].addShapeBox(0F, 1F, 0F, 13, 2, 13, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 1.92F, 0F, 0F, 1.92F, 0F, 0F, 1.92F, 0F, 0F, 1.92F); // Box 252
        gunModel[176].setRotationPoint(109F, -59F, -6.5F);

        gunModel[177].addShapeBox(1F, 0F, 0F, 1, 1, 17, 0F, 0F, 0F, -0.08F, -0.5F, 0F, -0.08F, -0.5F, 0F, -0.08F, 0F, 0F, -0.08F, 0F, 0F, 0.69F, -0.5F, -1F, -0.08F, -0.5F, -1F, -0.08F, 0F, 0F, 0.69F); // Box 253
        gunModel[177].setRotationPoint(108F, -56F, -8.5F);

        gunModel[178].addShapeBox(0F, 0F, -2F, 1, 1, 21, 0F, 0F, 0F, -0.54F, -0.5F, -1F, 0.23F, -0.5F, -1F, 0.23F, 0F, 0F, -0.54F, 0F, 0F, 0.23F, -0.5F, 0F, 0.23F, -0.5F, 0F, 0.23F, 0F, 0F, 0.23F); // Box 254
        gunModel[178].setRotationPoint(109F, -54F, -8.5F);

        gunModel[179].addShapeBox(0F, 0F, -2F, 1, 1, 21, 0F, -0.5F, -1F, 0.23F, 0F, 0F, -0.54F, 0F, 0F, -0.54F, -0.5F, -1F, 0.23F, -0.5F, 0F, 0.23F, 0F, 0F, 0.23F, 0F, 0F, 0.23F, -0.5F, 0F, 0.23F); // Box 257
        gunModel[179].setRotationPoint(121F, -54F, -8.5F);

        gunModel[180].addShapeBox(1F, 0F, 0F, 1, 1, 17, 0F, -0.5F, 0F, -0.08F, 0F, 0F, -0.08F, 0F, 0F, -0.08F, -0.5F, 0F, -0.08F, -0.5F, -1F, -0.08F, 0F, 0F, 0.69F, 0F, 0F, 0.69F, -0.5F, -1F, -0.08F); // Box 258
        gunModel[180].setRotationPoint(120F, -56F, -8.5F);

        gunModel[181].addShapeBox(0F, 0F, -2F, 1, 1, 21, 0F, -0.5F, -1F, 0.23F, 0F, 0F, -0.54F, 0F, 0F, -0.54F, -0.5F, -1F, 0.23F, -0.5F, 0F, 0.23F, 0F, 0F, 0.23F, 0F, 0F, 0.23F, -0.5F, 0F, 0.23F); // Box 259
        gunModel[181].setRotationPoint(137F, -54F, -8.5F);

        gunModel[182].addShapeBox(1F, 0F, 0F, 1, 1, 17, 0F, -0.5F, 0F, -0.08F, 0F, 0F, -0.08F, 0F, 0F, -0.08F, -0.5F, 0F, -0.08F, -0.5F, -1F, -0.08F, 0F, 0F, 0.69F, 0F, 0F, 0.69F, -0.5F, -1F, -0.08F); // Box 260
        gunModel[182].setRotationPoint(136F, -56F, -8.5F);

        gunModel[183].addShapeBox(0F, 1F, 0F, 13, 2, 13, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 1.92F, 0F, 0F, 1.92F, 0F, 0F, 1.92F, 0F, 0F, 1.92F); // Box 261
        gunModel[183].setRotationPoint(125F, -59F, -6.5F);

        gunModel[184].addShapeBox(1F, 0F, 0F, 1, 1, 17, 0F, 0F, 0F, -0.08F, -0.5F, 0F, -0.08F, -0.5F, 0F, -0.08F, 0F, 0F, -0.08F, 0F, 0F, 0.69F, -0.5F, -1F, -0.08F, -0.5F, -1F, -0.08F, 0F, 0F, 0.69F); // Box 262
        gunModel[184].setRotationPoint(124F, -56F, -8.5F);

        gunModel[185].addShapeBox(0F, 0F, -2F, 1, 1, 21, 0F, 0F, 0F, -0.54F, -0.5F, -1F, 0.23F, -0.5F, -1F, 0.23F, 0F, 0F, -0.54F, 0F, 0F, 0.23F, -0.5F, 0F, 0.23F, -0.5F, 0F, 0.23F, 0F, 0F, 0.23F); // Box 263
        gunModel[185].setRotationPoint(125F, -54F, -8.5F);

        gunModel[186].addShapeBox(0F, 1F, 0F, 13, 1, 23, 0F, 0F, 0F, -0.77F, 0F, 0F, -0.77F, 0F, 0F, -0.77F, 0F, 0F, -0.77F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 264
        gunModel[186].setRotationPoint(125F, -54F, -11.5F);

        gunModel[187].addShapeBox(0F, 1F, 0F, 6, 6, 23, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -5F, 0F, 0.5F, -5F, 0F, 0.5F, -5F, 0F, 0.5F, -5F); // Box 265
        gunModel[187].setRotationPoint(103F, -46F, -11.5F);

        gunModel[188].addShapeBox(0F, 1F, 0F, 13, 2, 13, 0F, 0F, 0F, 1.92F, 0F, 0F, 1.92F, 0F, 0F, 1.92F, 0F, 0F, 1.92F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Box 266
        gunModel[188].setRotationPoint(109F, -42F, -6.5F);

        gunModel[189].addShapeBox(1F, 0F, 0F, 1, 1, 17, 0F, 0F, 0F, 0.69F, -0.5F, -1F, -0.08F, -0.5F, -1F, -0.08F, 0F, 0F, 0.69F, 0F, 0F, -0.08F, -0.5F, 0F, -0.08F, -0.5F, 0F, -0.08F, 0F, 0F, -0.08F); // Box 267
        gunModel[189].setRotationPoint(108F, -42F, -8.5F);

        gunModel[190].addShapeBox(0F, 0F, -2F, 1, 1, 21, 0F, 0F, 0F, 0.23F, -0.5F, 0F, 0.23F, -0.5F, 0F, 0.23F, 0F, 0F, 0.23F, 0F, 0F, -0.54F, -0.5F, -1F, 0.23F, -0.5F, -1F, 0.23F, 0F, 0F, -0.54F); // Box 268
        gunModel[190].setRotationPoint(109F, -44F, -8.5F);

        gunModel[191].addShapeBox(0F, 1F, 0F, 13, 1, 23, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.77F, 0F, 0F, -0.77F, 0F, 0F, -0.77F, 0F, 0F, -0.77F); // Box 269
        gunModel[191].setRotationPoint(109F, -46F, -11.5F);

        gunModel[192].addShapeBox(1F, 0F, 0F, 1, 1, 17, 0F, -0.5F, -1F, -0.08F, 0F, 0F, 0.69F, 0F, 0F, 0.69F, -0.5F, -1F, -0.08F, -0.5F, 0F, -0.08F, 0F, 0F, -0.08F, 0F, 0F, -0.08F, -0.5F, 0F, -0.08F); // Box 270
        gunModel[192].setRotationPoint(120F, -42F, -8.5F);

        gunModel[193].addShapeBox(0F, 1F, 0F, 3, 6, 23, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -5F, 0F, 0.5F, -5F, 0F, 0.5F, -5F, 0F, 0.5F, -5F); // Box 271
        gunModel[193].setRotationPoint(122F, -46F, -11.5F);

        gunModel[194].addShapeBox(0F, 0F, -2F, 1, 1, 21, 0F, -0.5F, 0F, 0.23F, 0F, 0F, 0.23F, 0F, 0F, 0.23F, -0.5F, 0F, 0.23F, -0.5F, -1F, 0.23F, 0F, 0F, -0.54F, 0F, 0F, -0.54F, -0.5F, -1F, 0.23F); // Box 272
        gunModel[194].setRotationPoint(121F, -44F, -8.5F);

        gunModel[195].addShapeBox(1F, 0F, 0F, 1, 1, 17, 0F, 0F, 0F, 0.69F, -0.5F, -1F, -0.08F, -0.5F, -1F, -0.08F, 0F, 0F, 0.69F, 0F, 0F, -0.08F, -0.5F, 0F, -0.08F, -0.5F, 0F, -0.08F, 0F, 0F, -0.08F); // Box 273
        gunModel[195].setRotationPoint(124F, -42F, -8.5F);

        gunModel[196].addShapeBox(0F, 0F, -2F, 1, 1, 21, 0F, 0F, 0F, 0.23F, -0.5F, 0F, 0.23F, -0.5F, 0F, 0.23F, 0F, 0F, 0.23F, 0F, 0F, -0.54F, -0.5F, -1F, 0.23F, -0.5F, -1F, 0.23F, 0F, 0F, -0.54F); // Box 274
        gunModel[196].setRotationPoint(125F, -44F, -8.5F);

        gunModel[197].addShapeBox(0F, 1F, 0F, 13, 2, 13, 0F, 0F, 0F, 1.92F, 0F, 0F, 1.92F, 0F, 0F, 1.92F, 0F, 0F, 1.92F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Box 275
        gunModel[197].setRotationPoint(125F, -42F, -6.5F);

        gunModel[198].addShapeBox(0F, 1F, 0F, 13, 1, 23, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.77F, 0F, 0F, -0.77F, 0F, 0F, -0.77F, 0F, 0F, -0.77F); // Box 276
        gunModel[198].setRotationPoint(125F, -46F, -11.5F);

        gunModel[199].addShapeBox(1F, 0F, 0F, 1, 1, 17, 0F, -0.5F, -1F, -0.08F, 0F, 0F, 0.69F, 0F, 0F, 0.69F, -0.5F, -1F, -0.08F, -0.5F, 0F, -0.08F, 0F, 0F, -0.08F, 0F, 0F, -0.08F, -0.5F, 0F, -0.08F); // Box 277
        gunModel[199].setRotationPoint(136F, -42F, -8.5F);

        gunModel[200].addShapeBox(0F, 0F, -2F, 1, 1, 21, 0F, -0.5F, 0F, 0.23F, 0F, 0F, 0.23F, 0F, 0F, 0.23F, -0.5F, 0F, 0.23F, -0.5F, -1F, 0.23F, 0F, 0F, -0.54F, 0F, 0F, -0.54F, -0.5F, -1F, 0.23F); // Box 278
        gunModel[200].setRotationPoint(137F, -44F, -8.5F);

        gunModel[201].addShapeBox(0F, 1F, 0F, 8, 6, 23, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -5F, 0F, 0.5F, -5F, 0F, 0.5F, -5F, 0F, 0.5F, -5F); // Box 279
        gunModel[201].setRotationPoint(138F, -46F, -11.5F);

        gunModel[202].addShapeBox(0F, 0F, 0F, 42, 1, 8, 0F, 0F, 0.5F, -1.25F, 0F, 0.5F, -1.25F, 0F, 0.5F, -1.25F, 0F, 0.5F, -1.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 280
        gunModel[202].setRotationPoint(103F, -37F, -4F);

        gunModel[203].addShapeBox(0F, 1F, 0F, 43, 1, 13, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, -4F, 0F, 0.5F, -4F, 0F, 0.5F, -4F, 0F, 0.5F, -4F); // Box 281
        gunModel[203].setRotationPoint(103F, -40F, -6.5F);

        gunModel[204].addShapeBox(0F, 0F, -4F, 15, 2, 14, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 282
        gunModel[204].setRotationPoint(92F, -57F, -3F);

        gunModel[205].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 283
        gunModel[205].setRotationPoint(143F, -36F, -4F);

        gunModel[206].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 284
        gunModel[206].setRotationPoint(139F, -36F, -4F);

        gunModel[207].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 285
        gunModel[207].setRotationPoint(135F, -36F, -4F);

        gunModel[208].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 286
        gunModel[208].setRotationPoint(131F, -36F, -4F);

        gunModel[209].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 287
        gunModel[209].setRotationPoint(119F, -36F, -4F);

        gunModel[210].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 288
        gunModel[210].setRotationPoint(115F, -36F, -4F);

        gunModel[211].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 289
        gunModel[211].setRotationPoint(123F, -36F, -4F);

        gunModel[212].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 290
        gunModel[212].setRotationPoint(127F, -36F, -4F);

        gunModel[213].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 291
        gunModel[213].setRotationPoint(111F, -36F, -4F);

        gunModel[214].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 292
        gunModel[214].setRotationPoint(107F, -36F, -4F);

        gunModel[215].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 293
        gunModel[215].setRotationPoint(103F, -36F, -4F);

        gunModel[216].addShapeBox(0F, 0F, -4F, 16, 9, 14, 0F, 0F, -1F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -1F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 294
        gunModel[216].setRotationPoint(81F, -57F, -3F);

        gunModel[217].addShapeBox(0F, 0F, -4F, 6, 3, 14, 0F, 4.5F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 4.5F, 0F, 0.25F, -0.25F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F); // Box 295
        gunModel[217].setRotationPoint(91F, -48F, -3F);

        gunModel[218].addShapeBox(0F, 0F, -4F, 3, 2, 14, 0F, 1.75F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 1.75F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F); // Box 296
        gunModel[218].setRotationPoint(94F, -45F, -3F);

        gunModel[219].addShapeBox(0F, 0F, -4F, 3, 2, 14, 0F, -0.25F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, 1.75F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 1.75F, -0.25F, 0.25F); // Box 297
        gunModel[219].setRotationPoint(94F, -40.5F, -3F);

        gunModel[220].addShapeBox(0F, 0F, -4F, 3, 3, 14, 0F, 0.5F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0.5F, 0F, -0.75F, 0.5F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0.5F, 0F, -0.75F); // Box 298
        gunModel[220].setRotationPoint(92F, -42F, -3F);

        gunModel[221].addShapeBox(0F, 0F, -4F, 3, 3, 14, 0F, -0.25F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F); // Box 299
        gunModel[221].setRotationPoint(94F, -43F, -3F);

        gunModel[222].addShapeBox(0F, 0F, -4F, 3, 1, 14, 0F, 1.75F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 1.75F, 0.25F, 0.25F, 1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 1F, 0F, 0.25F); // Box 300
        gunModel[222].setRotationPoint(94F, -38.5F, -3F);

        gunModel[223].addShapeBox(0F, 2F, 0F, 6, 7, 23, 0F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F); // Box 301
        gunModel[223].setRotationPoint(97F, -54F, -11.5F);

        gunModel[224].addShapeBox(0F, 1F, 0F, 6, 6, 23, 0F, 0F, -6F, -4F, 0F, 0.5F, -5F, 0F, 0.5F, -5F, 0F, -6F, -4F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F); // Box 302
        gunModel[224].setRotationPoint(97F, -59F, -11.5F);

        gunModel[225].addShapeBox(0F, 1F, 0F, 6, 6, 23, 0F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, -6F, -4F, 0F, 0.5F, -5F, 0F, 0.5F, -5F, 0F, -6F, -4F); // Box 303
        gunModel[225].setRotationPoint(97F, -46F, -11.5F);

        gunModel[226].addShapeBox(0F, 0F, -4F, 3, 17, 14, 0F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F); // Box 304
        gunModel[226].setRotationPoint(97F, -57F, -3F);

        gunModel[227].addShapeBox(0F, 0F, -4F, 3, 2, 14, 0F, 0F, 0.5F, 0.25F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F); // Box 305
        gunModel[227].setRotationPoint(97F, -39.5F, -3F);

        gunModel[228].addShapeBox(0F, 0F, -4F, 3, 17, 14, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F); // Box 306
        gunModel[228].setRotationPoint(100F, -57F, -3F);

        gunModel[229].addShapeBox(0F, 0F, -4F, 3, 1, 14, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F); // Box 307
        gunModel[229].setRotationPoint(100F, -39.5F, -3F);

        gunModel[230].addShapeBox(0F, 0F, -4F, 3, 1, 14, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4.25F, 0F, 0F, -4.25F, 0F, 0F, 0F); // Box 308
        gunModel[230].setRotationPoint(100F, -38.5F, -3F);

        gunModel[231].addShapeBox(0F, 1F, 0F, 8, 7, 2, 0F, 0F, 0F, -2.75F, 0F, 0F, -2.75F, 0F, 0F, 2.5F, 0F, 0F, 2.5F, 0F, 0F, 2.75F, -2F, 0F, 2.75F, -2F, 0F, -3F, 0F, 0F, -3F); // Box 309
        gunModel[231].setRotationPoint(146F, -60F, -9.5F);

        gunModel[232].addShapeBox(0F, 1F, 0F, 6, 7, 1, 0F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, -1.5F, 0F, 0.75F, -1.5F, 0F, 0F, 0F, 0F, 0F); // Box 310
        gunModel[232].setRotationPoint(146F, -53F, -11.5F);

        gunModel[233].addShapeBox(0F, 1F, 0F, 5, 7, 2, 0F, 0F, 0F, 2.75F, -0.5F, 0F, 2.75F, -0.5F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -2.75F, -2F, 0F, -2.75F, -2F, 0F, 2.5F, 0F, 0F, 2.5F); // Box 311
        gunModel[233].setRotationPoint(146F, -46F, -9.5F);

        gunModel[234].addShapeBox(0F, 1F, 0F, 3, 1, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0.25F, -1.5F, 0F, 0.25F, -1.5F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F); // Box 315
        gunModel[234].setRotationPoint(146F, -39F, -6.5F);

        gunModel[235].addShapeBox(0F, 1F, 0F, 5, 7, 2, 0F, 0F, 0F, -3F, -0.5F, 0F, -3F, -0.5F, 0F, 2.75F, 0F, 0F, 2.75F, 0F, 0F, 2.5F, -2F, 0F, 2.5F, -2F, 0F, -2.75F, 0F, 0F, -2.75F); // Box 316
        gunModel[235].setRotationPoint(146F, -46F, 7.5F);

        gunModel[236].addShapeBox(0F, 1F, 0F, 8, 7, 2, 0F, 0F, 0F, 2.5F, 0F, 0F, 2.5F, 0F, 0F, -2.75F, 0F, 0F, -2.75F, 0F, 0F, -3F, -2F, 0F, -3F, -2F, 0F, 2.75F, 0F, 0F, 2.75F); // Box 317
        gunModel[236].setRotationPoint(146F, -60F, 7.5F);

        gunModel[237].addShapeBox(0F, 1F, 0F, 6, 7, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0.75F, 0F, 0F, 0.75F); // Box 318
        gunModel[237].setRotationPoint(146F, -53F, 10.5F);

        gunModel[238].addShapeBox(0F, 1F, 0F, 3, 1, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F, 0F, 0.25F, -1.5F, 0F, 0.25F, -1.5F); // Box 319
        gunModel[238].setRotationPoint(146F, -39F, 5.5F);

        gunModel[239].addShapeBox(0F, 1F, 0F, 3, 1, 4, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F, 0F, 0.75F, 0.5F, 0F, 0.75F, 0.5F); // Box 320
        gunModel[239].setRotationPoint(146F, -39F, -4.5F);

        gunModel[240].addShapeBox(0F, 1F, 0F, 3, 1, 4, 0F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0.75F, 0.5F, 0F, 0.75F, 0.5F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F); // Box 321
        gunModel[240].setRotationPoint(146F, -39F, 0.5F);

        gunModel[241].addShapeBox(0F, 0F, -4F, 4, 9, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F); // Box 329
        gunModel[241].setRotationPoint(-15F, -53F, -2F);

        gunModel[242].addShapeBox(0F, 0F, -4F, 4, 1, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, 0F, 0F); // Box 330
        gunModel[242].setRotationPoint(-15F, -44F, -2F);

        gunModel[243].addShapeBox(0F, 0F, -4F, 4, 10, 12, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F); // Box 331
        gunModel[243].setRotationPoint(-19F, -57F, -2F);

        gunModel[244].addShapeBox(0F, 0F, -4F, 4, 1, 12, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F); // Box 332
        gunModel[244].setRotationPoint(-19F, -44F, -2F);

        gunModel[245].addShapeBox(0F, 0F, -4F, 4, 9, 4, 0F, 0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F); // Box 333
        gunModel[245].setRotationPoint(-10F, -56F, -1F);

        gunModel[246].addShapeBox(0F, 0F, -4F, 47, 9, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F); // Box 334
        gunModel[246].setRotationPoint(-66F, -56F, -1.5F);

        gunModel[247].addShapeBox(0F, 0F, -4F, 4, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F); // Box 336
        gunModel[247].setRotationPoint(-19F, -58F, 7F);

        gunModel[248].addShapeBox(0F, 0F, -4F, 4, 1, 3, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F); // Box 337
        gunModel[248].setRotationPoint(-19F, -58F, -2F);

        gunModel[249].addShapeBox(0F, 0F, -4F, 45, 3, 9, 0F, 0.5F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0.5F, 0F, 0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 339
        gunModel[249].setRotationPoint(-64F, -47F, -0.5F);

        gunModel[250].addShapeBox(0F, 0F, -4F, 45, 1, 8, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -0.175F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.175F, 0F, -0.5F); // Box 340
        gunModel[250].setRotationPoint(-64F, -44F, 0F);

        gunModel[251].addShapeBox(0F, 0F, -4F, 4, 3, 12, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Box 341
        gunModel[251].setRotationPoint(-19F, -47F, -2F);

        gunModel[252].addShapeBox(0F, 0F, -4F, 47, 1, 11, 0F, 0.15F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.15F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 342
        gunModel[252].setRotationPoint(-66F, -57F, -1.5F);

        gunModel[253].addShapeBox(0F, 0F, -4F, 47, 1, 11, 0F, 0.3F, 0F, -1.75F, 0F, 0F, -1.75F, 0F, 0F, -1.75F, 0.3F, 0F, -1.75F, 0.15F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.15F, 0F, 0F); // Box 343
        gunModel[253].setRotationPoint(-66F, -58F, -1.5F);

        gunModel[254].addShapeBox(0F, 0F, -4F, 51, 1, 7, 0F, 0.45F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.45F, 0F, -0.5F, 0.3F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0.3F, 0F, 0.25F); // Box 344
        gunModel[254].setRotationPoint(-66F, -59F, 0.5F);

        gunModel[255].addShapeBox(0F, 0F, -4F, 4, 1, 5, 0F, 0F, 0F, -0.25F, 0F, 0.75F, -0.25F, 0F, 0.75F, -0.25F, 0F, 0F, -0.25F, 0.75F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.75F, 0F, -0.25F); // Box 346
        gunModel[255].setRotationPoint(-21F, -60F, 1.5F);

        gunModel[256].addShapeBox(0F, 0F, -4F, 4, 5, 5, 0F, 0F, -1.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -1.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 347
        gunModel[256].setRotationPoint(-17F, -62F, 1.5F);

        gunModel[257].addShapeBox(0F, 0F, -4F, 2, 5, 5, 0F, 0F, 0F, -0.25F, 0.25F, -0.75F, -0.25F, 0.25F, -0.75F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, 0F, -0.25F); // Box 348
        gunModel[257].setRotationPoint(-13F, -62F, 1.5F);

        gunModel[258].addShapeBox(0F, 0F, -4F, 4, 4, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0F); // Box 350
        gunModel[258].setRotationPoint(-15F, -57F, 1F);

        gunModel[259].addShapeBox(0F, 0F, -4F, 1, 2, 10, 0F, 0F, 0F, 0F, 0F, -2F, 0.05F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.05F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 351
        gunModel[259].setRotationPoint(-15F, -55F, -2F);

        gunModel[260].addShapeBox(0F, 0F, -4F, 4, 1, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, -2.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0F); // Box 352
        gunModel[260].setRotationPoint(-15F, -58F, 1F);

        gunModel[261].addShapeBox(0F, 0F, -4F, 4, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, -1.25F); // Box 353
        gunModel[261].setRotationPoint(-15F, -59F, 1F);

        gunModel[262].addShapeBox(0F, 0F, -4F, 1, 1, 5, 0F, 0F, -0.675F, 0F, 0F, -0.675F, 0F, 0F, -0.675F, 0F, 0F, -0.675F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F); // Box 354
        gunModel[262].setRotationPoint(-14F, -60.25F, 1.5F);

        gunModel[263].addShapeBox(0F, 0F, -4F, 1, 1, 5, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, -0.675F, 0F, 0F, -0.675F, 0F, 0F, -0.675F, 0F, 0F, -0.675F, 0F); // Box 355
        gunModel[263].setRotationPoint(-14F, -60.25F, 1.5F);

        gunModel[264].addShapeBox(0F, 0F, -4F, 1, 1, 5, 0F, 0F, -0.325F, 0F, 0F, -0.325F, 0F, 0F, -0.325F, 0F, 0F, -0.325F, 0F, 0F, -0.325F, 0F, 0F, -0.325F, 0F, 0F, -0.325F, 0F, 0F, -0.325F, 0F); // Box 356
        gunModel[264].setRotationPoint(-14F, -60.25F, 1.5F);

        gunModel[265].addShapeBox(0F, 0F, -4F, 1, 2, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 357
        gunModel[265].setRotationPoint(-14.5F, -57F, -2F);

        gunModel[266].addShapeBox(0F, 0F, -4F, 1, 2, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 358
        gunModel[266].setRotationPoint(-13.5F, -57F, -2F);

        gunModel[267].addShapeBox(0F, 0F, -4F, 3, 5, 2, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F); // Box 359
        gunModel[267].setRotationPoint(-13F, -52F, 8F);

        gunModel[268].addShapeBox(0F, 0F, -4F, 1, 5, 2, 0F, 0.9F, -1.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.9F, -1.25F, 0F, 0.9F, -1.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.9F, -1.25F, 0F); // Box 360
        gunModel[268].setRotationPoint(-14F, -52F, 8F);

        gunModel[269].addShapeBox(0F, 0F, -4F, 4, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0.25F, 0F, -0.05F, 0F); // Box 361
        gunModel[269].setRotationPoint(-15F, -53F, 8F);

        gunModel[270].addShapeBox(0F, 0F, -4F, 4, 3, 12, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0.25F, 0F, -0.05F, 0.25F, 0F, -0.05F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F); // Box 362
        gunModel[270].setRotationPoint(-15F, -47F, -2F);

        gunModel[271].addShapeBox(0F, 0F, -4F, 1, 1, 2, 0F, 0F, 0.05F, 0F, 0.45F, 0.05F, 0F, 0.45F, 0.05F, 0.08F, 0F, 0.05F, 0F, 0F, 0.25F, 0F, 0.45F, -1.05F, 0F, 0.45F, -1.05F, 0.08F, 0F, 0.25F, 0F); // Box 363
        gunModel[271].setRotationPoint(-15F, -52F, 8F);

        gunModel[272].addShapeBox(0F, 0F, -4F, 1, 1, 2, 0F, 0F, 0.25F, 0F, 0.45F, -1.05F, 0F, 0.45F, -1.05F, 0.08F, 0F, 0.25F, 0F, 0F, 0.05F, 0F, 0.45F, 0.05F, 0F, 0.45F, 0.05F, 0.08F, 0F, 0.05F, 0F); // Box 364
        gunModel[272].setRotationPoint(-15F, -48F, 8F);

        gunModel[273].addShapeBox(0F, 0F, -4F, 3, 1, 1, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.75F, -1F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 365
        gunModel[273].setRotationPoint(-14F, -51F, 10F);

        gunModel[274].addShapeBox(0F, 0F, -4F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 368
        gunModel[274].setRotationPoint(-14F, -50F, 10F);

        gunModel[275].addShapeBox(0F, 0F, -4F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.75F, -1F, 0F, -0.75F); // Box 369
        gunModel[275].setRotationPoint(-14F, -49F, 10F);

        gunModel[276].addShapeBox(0F, 0F, -4F, 5, 3, 9, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 370
        gunModel[276].setRotationPoint(-69F, -57F, -0.5F);

        gunModel[277].addShapeBox(0F, 0F, -4F, 5, 2, 7, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 371
        gunModel[277].setRotationPoint(-69F, -51F, 0.5F);

        gunModel[278].addShapeBox(0F, 0F, -4F, 3, 3, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F); // Box 372
        gunModel[278].setRotationPoint(-67F, -48F, 0F);

        gunModel[279].addShapeBox(0F, 0F, -4F, 6, 1, 9, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 373
        gunModel[279].setRotationPoint(-72F, -58F, -0.5F);

        gunModel[280].addShapeBox(0F, 0F, -4F, 5, 3, 7, 0F, 0.5F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0.5F, 0F, 1F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 374
        gunModel[280].setRotationPoint(-69F, -54F, 0.5F);

        gunModel[281].addShapeBox(0F, 0F, -4F, 5, 1, 7, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0.5F, 0F, 0.5F); // Box 375
        gunModel[281].setRotationPoint(-69F, -49F, 0.5F);

        gunModel[282].addShapeBox(0F, 0F, -4F, 2, 1, 9, 0F, 0F, 0.5F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 376
        gunModel[282].setRotationPoint(-74F, -58F, -0.5F);

        gunModel[283].addShapeBox(0F, 0F, -4F, 6, 1, 9, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 377
        gunModel[283].setRotationPoint(-80F, -58F, -0.5F);

        gunModel[284].addShapeBox(0F, 0F, -4F, 4, 1, 10, 0F, 0F, 0.25F, -1.5F, 0F, 0.25F, -1.5F, 0F, 0.25F, -1.5F, 0F, 0.25F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 378
        gunModel[284].setRotationPoint(-84F, -59F, -1F);

        gunModel[285].addShapeBox(0F, 0F, -4F, 4, 1, 11, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 379
        gunModel[285].setRotationPoint(-84F, -58F, -1.5F);

        gunModel[286].addShapeBox(0F, 0F, -4F, 4, 14, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 380
        gunModel[286].setRotationPoint(-84F, -57F, -1.5F);

        gunModel[287].addShapeBox(0F, 0F, -4F, 4, 14, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F); // Box 381
        gunModel[287].setRotationPoint(-84F, -43F, -1.5F);

        gunModel[288].addShapeBox(0F, 0F, -4F, 5, 9, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F); // Box 382
        gunModel[288].setRotationPoint(-84F, -29F, -1.5F);

        gunModel[289].addShapeBox(0F, 0F, -4F, 6, 2, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F); // Box 383
        gunModel[289].setRotationPoint(-84F, -20F, -1.5F);

        gunModel[290].addShapeBox(0F, 0F, -4F, 1, 28, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 384
        gunModel[290].setRotationPoint(-80F, -57F, -0.5F);

        gunModel[291].addShapeBox(0F, 0F, -4F, 2, 4, 8, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 385
        gunModel[291].setRotationPoint(-71F, -48F, 0F);

        gunModel[292].addShapeBox(0F, 0F, -4F, 1, 23, 8, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, 4.5F, 0F, 0F, -4.5F, 0F, 0F, -4.5F, 0F, 0F, 4.5F, 0F, 0F); // Box 386
        gunModel[292].setRotationPoint(-72F, -44F, 0F);

        gunModel[293].addShapeBox(0F, 0F, -4F, 2, 4, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0F, 0F); // Box 387
        gunModel[293].setRotationPoint(-69F, -48F, 0F);

        gunModel[294].addShapeBox(0F, 0F, -4F, 4, 1, 8, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 1F, -0.5F); // Box 388
        gunModel[294].setRotationPoint(-79F, -21F, 0F);

        gunModel[295].addShapeBox(0F, 0F, -4F, 1, 23, 6, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, 4.5F, 0F, 0F, -4.5F, 0F, 0F, -4.5F, 0F, 0F, 4.5F, 0F, 0F); // Box 389
        gunModel[295].setRotationPoint(-71F, -44F, 1F);

        gunModel[296].addShapeBox(0F, 0F, -4F, 1, 3, 9, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 390
        gunModel[296].setRotationPoint(-79F, -37F, -0.5F);

        gunModel[297].addShapeBox(0F, 0F, -4F, 4, 1, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 391
        gunModel[297].setRotationPoint(-78F, -36F, -0.5F);

        gunModel[298].addShapeBox(0F, 0F, -4F, 1, 1, 9, 0F, 0F, 0F, 0F, 0.35F, 1F, -0.5F, 0.35F, 1F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.4F, 1F, -0.5F, -0.4F, 1F, -0.5F, 0F, 0F, 0F); // Box 392
        gunModel[298].setRotationPoint(-74F, -36F, -0.5F);

        gunModel[299].addShapeBox(0F, 0F, -4F, 1, 1, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 393
        gunModel[299].setRotationPoint(-79F, -57F, -0.5F);

        gunModel[300].addShapeBox(0F, 0F, -4F, 1, 1, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F); // Box 394
        gunModel[300].setRotationPoint(-70.5F, -57F, -0.5F);

        gunModel[301].addShapeBox(0F, 0F, -4F, 6, 14, 1, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F); // Box 395
        gunModel[301].setRotationPoint(-80F, -35F, 3.5F);

        gunModel[302].addShapeBox(0F, 0F, -4F, 5, 1, 5, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 396
        gunModel[302].setRotationPoint(-77F, -54F, 1.5F);

        gunModel[303].addShapeBox(0F, 0F, -4F, 5, 1, 5, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 397
        gunModel[303].setRotationPoint(-77F, -51F, 1.5F);

        gunModel[304].addShapeBox(0F, 0F, -4F, 5, 2, 5, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 398
        gunModel[304].setRotationPoint(-77F, -53F, 1.5F);

        gunModel[305].addShapeBox(0F, 0F, -4F, 11, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 399
        gunModel[305].setRotationPoint(-80F, -53F, 3F);

        gunModel[306].addShapeBox(0F, 0F, -4F, 5, 14, 1, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 400
        gunModel[306].setRotationPoint(-77F, -50F, 3.5F);

        gunModel[307].addShapeBox(0F, 0F, -4F, 1, 8, 1, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 402
        gunModel[307].setRotationPoint(-77F, -50F, 2.5F);

        gunModel[308].addShapeBox(0F, 0F, -4F, 1, 8, 1, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 403
        gunModel[308].setRotationPoint(-75F, -50F, 2.5F);

        gunModel[309].addShapeBox(0F, 0F, -4F, 1, 8, 1, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 404
        gunModel[309].setRotationPoint(-73F, -50F, 2.5F);

        gunModel[310].addShapeBox(0F, 0F, -4F, 1, 8, 1, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 405
        gunModel[310].setRotationPoint(-73F, -50F, 4.5F);

        gunModel[311].addShapeBox(0F, 0F, -4F, 1, 8, 1, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 406
        gunModel[311].setRotationPoint(-75F, -50F, 4.5F);

        gunModel[312].addShapeBox(0F, 0F, -4F, 1, 8, 1, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 407
        gunModel[312].setRotationPoint(-77F, -50F, 4.5F);

        gunModel[313].addShapeBox(0F, 0F, -4F, 5, 4, 14, 0F, 0.5F, 0F, -0.05F, 0.25F, 0F, -0.05F, 0.25F, 0F, -0.05F, 0.5F, 0F, -0.05F, 0.5F, -0.25F, -0.05F, 0.25F, -0.25F, -0.05F, 0.25F, -0.25F, -0.05F, 0.5F, -0.25F, -0.05F); // Box 386
        gunModel[313].setRotationPoint(-6F, -48F, -3F);

        gunModel[314].addShapeBox(0F, 0F, -4F, 3, 4, 14, 0F, -0.25F, 0F, -0.05F, -0.25F, 0F, -0.05F, -0.25F, 0F, -0.05F, -0.25F, 0F, -0.05F, -0.25F, -0.25F, -0.05F, -0.25F, -0.5F, -0.05F, -0.25F, -0.5F, -0.05F, -0.25F, -0.25F, -0.05F); // Box 387
        gunModel[314].setRotationPoint(-1F, -48F, -3F);

        gunModel[315].addShapeBox(0F, 0F, -4F, 36, 3, 1, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.05F, 0F, 0F, -0.05F); // Box 389
        gunModel[315].setRotationPoint(50F, -48F, 10F);

        gunModel[316].addShapeBox(0F, 0F, -4F, 1, 1, 15, 0F, 0F, -0.7F, -0.1F, 0F, -0.7F, -0.1F, 0F, -0.7F, -0.1F, 0F, -0.7F, -0.1F, -0.3F, 0F, -0.1F, -0.3F, 0F, -0.1F, -0.3F, 0F, -0.1F, -0.3F, 0F, -0.1F); // Box 388
        gunModel[316].setRotationPoint(97F, -40.5F, -3.5F);

        gunModel[317].addShapeBox(0F, 0F, -4F, 1, 1, 15, 0F, -0.3F, 0F, -0.1F, -0.3F, 0F, -0.1F, -0.3F, 0F, -0.1F, -0.3F, 0F, -0.1F, 0F, -0.7F, -0.1F, 0F, -0.7F, -0.1F, 0F, -0.7F, -0.1F, 0F, -0.7F, -0.1F); // Box 389
        gunModel[317].setRotationPoint(97F, -40.5F, -3.5F);

        gunModel[318].addShapeBox(0F, 0F, -4F, 1, 1, 15, 0F, 0F, -0.3F, -0.1F, 0F, -0.3F, -0.1F, 0F, -0.3F, -0.1F, 0F, -0.3F, -0.1F, 0F, -0.3F, -0.1F, 0F, -0.3F, -0.1F, 0F, -0.3F, -0.1F, 0F, -0.3F, -0.1F); // Box 390
        gunModel[318].setRotationPoint(97F, -40.5F, -3.5F);

        gunModel[319].addShapeBox(0F, 0F, -4F, 2, 1, 15, 0F, -0.65F, 0F, 0F, -0.65F, 0F, 0F, -0.65F, 0F, 0F, -0.65F, 0F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F); // Box 391
        gunModel[319].setRotationPoint(91F, -42.75F, -3.5F);

        gunModel[320].addShapeBox(0F, 0F, -4F, 2, 1, 15, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, -0.65F, 0F, 0F, -0.65F, 0F, 0F, -0.65F, 0F, 0F, -0.65F, 0F, 0F); // Box 392
        gunModel[320].setRotationPoint(91F, -41.75F, -3.5F);

        gunModel[321].addShapeBox(0F, 0F, -4F, 2, 1, 15, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F); // Box 393
        gunModel[321].setRotationPoint(91F, -42.25F, -3.5F);

        gunModel[322].addShapeBox(0F, 0F, -4F, 21, 2, 1, 0F, 0.75F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, -0.05F, 0.75F, 0F, -0.05F, 0.75F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, -0.05F, 0.75F, 0F, -0.05F); // Box 394
        gunModel[322].setRotationPoint(25F, -37F, 10F);

        gunModel[323].addShapeBox(0F, 0F, -4F, 27, 4, 1, 0F, 0.5F, 0F, -0.25F, 0F, 2F, -0.25F, 0F, 2F, -0.05F, 0.5F, 0F, -0.05F, 0.5F, -0.5F, -0.25F, 0F, -3.75F, -0.25F, 0F, -3.75F, -0.05F, 0.5F, -0.5F, -0.05F); // Box 395
        gunModel[323].setRotationPoint(47F, -37F, 10F);

        gunModel[324].addShapeBox(0F, 0F, -4F, 9, 3, 1, 0F, 0.5F, -1F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.05F, 0.5F, -1F, -0.05F, 0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.05F, 0.5F, 0F, -0.05F); // Box 396
        gunModel[324].setRotationPoint(77F, -41F, 10F);

        gunModel[325].addShapeBox(0F, 0F, -4F, 2, 3, 1, 0F, 0F, -1F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0F, -0.05F, 0F, -1F, -0.05F, 0F, 0.25F, -0.25F, 0.5F, -1F, -0.25F, 0.5F, -1F, -0.05F, 0F, 0.25F, -0.05F); // Box 397
        gunModel[325].setRotationPoint(74F, -40F, 10F);

        gunModel[326].addShapeBox(0F, 0F, -4F, 6, 2, 1, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0.25F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.05F, 0F, 0.25F, -0.55F); // Box 398
        gunModel[326].setRotationPoint(40.5F, -35F, 10F);

        gunModel[327].addShapeBox(0F, 0F, -4F, 4, 2, 1, 0F, 0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.05F, 0.5F, 0F, -0.05F, -2.5F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.55F, -2.5F, 0.25F, -0.55F); // Box 399
        gunModel[327].setRotationPoint(36.5F, -35F, 10F);

        gunModel[328].addShapeBox(0F, 0F, -4F, 21, 2, 1, 0F, 0.75F, 0F, -0.05F, 0.5F, 0F, -0.05F, 0.5F, 0F, -0.25F, 0.75F, 0F, -0.25F, 0.75F, 0F, -0.05F, 0.5F, 0F, -0.05F, 0.5F, 0F, -0.25F, 0.75F, 0F, -0.25F); // Box 400
        gunModel[328].setRotationPoint(25F, -37F, -3F);

        gunModel[329].addShapeBox(0F, 0F, -4F, 27, 4, 1, 0F, 0.5F, 0F, -0.05F, 0F, 2F, -0.05F, 0F, 2F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, -0.5F, -0.05F, 0F, -3.75F, -0.05F, 0F, -3.75F, -0.25F, 0.5F, -0.5F, -0.25F); // Box 401
        gunModel[329].setRotationPoint(47F, -37F, -3F);

        gunModel[330].addShapeBox(0F, 0F, -4F, 4, 2, 1, 0F, 0.5F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.25F, 0.5F, 0F, -0.25F, -2.5F, 0.25F, -0.55F, 0F, 0.25F, -0.55F, 0F, 0.25F, -0.25F, -2.5F, 0.25F, -0.25F); // Box 402
        gunModel[330].setRotationPoint(36.5F, -35F, -3F);

        gunModel[331].addShapeBox(0F, 0F, -4F, 6, 2, 1, 0F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.25F, -0.55F, 0F, -0.5F, -0.05F, 0F, -0.5F, -0.25F, 0F, 0.25F, -0.25F); // Box 403
        gunModel[331].setRotationPoint(40.5F, -35F, -3F);

        gunModel[332].addShapeBox(0F, 0F, -4F, 2, 3, 1, 0F, 0F, -1F, -0.05F, 0.5F, 0F, -0.05F, 0.5F, 0F, -0.25F, 0F, -1F, -0.25F, 0F, 0.25F, -0.05F, 0.5F, -1F, -0.05F, 0.5F, -1F, -0.25F, 0F, 0.25F, -0.25F); // Box 404
        gunModel[332].setRotationPoint(74F, -40F, -3F);

        gunModel[333].addShapeBox(0F, 0F, -4F, 9, 3, 1, 0F, 0.5F, -1F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.25F, 0.5F, -1F, -0.25F, 0.5F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.25F, 0.5F, 0F, -0.25F); // Box 405
        gunModel[333].setRotationPoint(77F, -41F, -3F);

        gunModel[334].addShapeBox(0F, 0F, -4F, 35, 3, 1, 0F, -0.5F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F); // Box 409
        gunModel[334].setRotationPoint(51F, -48F, -3F);

        gunModel[335].addShapeBox(0F, 0F, -4F, 5, 3, 1, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.05F, 0F, 0F, -0.05F); // Box 410
        gunModel[335].setRotationPoint(36F, -40F, 10F);

        gunModel[336].addShapeBox(0F, 0F, -4F, 5, 2, 1, 0F, -1.25F, 0F, -0.25F, -1.25F, 0F, -0.25F, -1.25F, 0F, -0.05F, -1.25F, 0F, -0.05F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.05F, 0F, 0F, -0.05F); // Box 411
        gunModel[336].setRotationPoint(36F, -42F, 10F);

        gunModel[337].addShapeBox(0F, 0F, -4F, 1, 1, 15, 0F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F); // Box 412
        gunModel[337].setRotationPoint(38F, -40.5F, -3.5F);

        gunModel[338].addShapeBox(0F, 0F, -4F, 1, 1, 15, 0F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, 0.3F, -0.8F, -0.2F, 0.3F, -0.8F, -0.2F, 0.3F, -0.8F, -0.2F, 0.3F, -0.8F, -0.2F); // Box 414
        gunModel[338].setRotationPoint(38F, -40.5F, -3.5F);

        gunModel[339].addShapeBox(0F, 0F, -4F, 1, 1, 15, 0F, 0.3F, -0.8F, -0.2F, 0.3F, -0.8F, -0.2F, 0.3F, -0.8F, -0.2F, 0.3F, -0.8F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F); // Box 415
        gunModel[339].setRotationPoint(38F, -40.5F, -3.5F);

        gunModel[340].addShapeBox(0F, 0F, -4F, 5, 3, 1, 0F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 416
        gunModel[340].setRotationPoint(36F, -40F, -3F);

        gunModel[341].addShapeBox(0F, 0F, -4F, 5, 2, 1, 0F, -1.25F, 0F, -0.05F, -1.25F, 0F, -0.05F, -1.25F, 0F, -0.25F, -1.25F, 0F, -0.25F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 417
        gunModel[341].setRotationPoint(36F, -42F, -3F);

        gunModel[342].addShapeBox(0F, 0F, -4F, 20, 3, 14, 0F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, -5F, 0F, -0.05F, -5F, 0F, -0.05F, -5F, 0F, -0.05F, -5F, 0F, -0.05F); // Box 418
        gunModel[342].setRotationPoint(45F, -45F, -3F);

        gunModel[343].addShapeBox(0F, 0F, -1F, 2, 1, 3, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F); // Box 419
        gunModel[343].setRotationPoint(88.5F, -62F, 4F);

        gunModel[344].addShapeBox(0F, 0F, -1F, 2, 1, 3, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F); // Box 420
        gunModel[344].setRotationPoint(88.5F, -61F, 4F);

        gunModel[345].addShapeBox(0F, 0F, -1F, 2, 1, 3, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F); // Box 421
        gunModel[345].setRotationPoint(88.5F, -61.5F, 4F);

        gunModel[346].addShapeBox(0F, 0F, -1F, 3, 1, 11, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 422
        gunModel[346].setRotationPoint(88F, -62F, 5.5F);

        gunModel[347].addShapeBox(0F, 0F, -1F, 3, 1, 11, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F); // Box 423
        gunModel[347].setRotationPoint(88F, -61F, 5.5F);

        gunModel[348].addShapeBox(0F, 0F, -1F, 3, 1, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 424
        gunModel[348].setRotationPoint(88F, -61.5F, 5.5F);

        gunModel[349].addShapeBox(0F, 0F, -1F, 4, 1, 2, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 425
        gunModel[349].setRotationPoint(87.5F, -63F, 7.5F);

        gunModel[350].addShapeBox(0F, 0F, -1F, 4, 1, 2, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F); // Box 426
        gunModel[350].setRotationPoint(87.5F, -60F, 7.5F);

        gunModel[351].addShapeBox(0F, 0F, -1F, 4, 1, 2, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F); // Box 427
        gunModel[351].setRotationPoint(87.5F, -61.5F, 7.5F);

        gunModel[352].addShapeBox(0F, 0F, -1F, 4, 1, 1, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F); // Box 428
        gunModel[352].setRotationPoint(87.5F, -60F, 10.5F);

        gunModel[353].addShapeBox(0F, 0F, -1F, 4, 1, 1, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F); // Box 429
        gunModel[353].setRotationPoint(87.5F, -61.5F, 10.5F);

        gunModel[354].addShapeBox(0F, 0F, -1F, 4, 1, 1, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 430
        gunModel[354].setRotationPoint(87.5F, -63F, 10.5F);

        gunModel[355].addShapeBox(0F, 0F, -1F, 4, 1, 1, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F); // Box 431
        gunModel[355].setRotationPoint(87.5F, -60F, 12.5F);

        gunModel[356].addShapeBox(0F, 0F, -1F, 4, 1, 1, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F); // Box 432
        gunModel[356].setRotationPoint(87.5F, -61.5F, 12.5F);

        gunModel[357].addShapeBox(0F, 0F, -1F, 4, 1, 1, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 433
        gunModel[357].setRotationPoint(87.5F, -63F, 12.5F);

        gunModel[358].addShapeBox(0F, 0F, -1F, 4, 1, 1, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F); // Box 434
        gunModel[358].setRotationPoint(87.5F, -60F, 14.5F);

        gunModel[359].addShapeBox(0F, 0F, -1F, 4, 1, 1, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F); // Box 435
        gunModel[359].setRotationPoint(87.5F, -61.5F, 14.5F);

        gunModel[360].addShapeBox(0F, 0F, -1F, 4, 1, 1, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 436
        gunModel[360].setRotationPoint(87.5F, -63F, 14.5F);

        gunModel[361].addShapeBox(0F, 0F, -1F, 4, 1, 1, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F); // Box 437
        gunModel[361].setRotationPoint(87.5F, -60F, 16.5F);

        gunModel[362].addShapeBox(0F, 0F, -1F, 4, 1, 1, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F); // Box 438
        gunModel[362].setRotationPoint(87.5F, -61.5F, 16.5F);

        gunModel[363].addShapeBox(0F, 0F, -1F, 4, 1, 1, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 439
        gunModel[363].setRotationPoint(87.5F, -63F, 16.5F);

        gunModel[364].addShapeBox(0F, 0F, -4F, 9, 10, 14, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F); // Box 440
        gunModel[364].setRotationPoint(-10F, -55F, -3F);

        gunModel[365].addShapeBox(0F, 0F, -4F, 4, 10, 14, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0.25F, 0.5F, 0F, -4.25F, 0.5F, 0F, -4.25F, 0.5F, 0F, 0.25F, 0.5F); // Box 441
        gunModel[365].setRotationPoint(-1F, -55F, -3F);

        gunModel[366].addShapeBox(0F, 0F, -4F, 4, 6, 14, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.25F, 0.5F, 0F, -2.25F, 0.5F, 0F, -2.25F, 0.5F, 0F, -0.25F, 0.5F); // Box 442
        gunModel[366].setRotationPoint(3F, -55F, -3F);

        gunModel[367].addShapeBox(0F, 0F, -4F, 4, 5, 14, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.25F, 0.5F, 0F, -1.75F, 0.5F, 0F, -1.75F, 0.5F, 0F, -0.25F, 0.5F); // Box 443
        gunModel[367].setRotationPoint(7F, -56F, -3F);

        gunModel[368].addShapeBox(0F, 0F, -4F, 39, 3, 14, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F); // Box 444
        gunModel[368].setRotationPoint(11F, -56F, -3F);

        gunModel[369].addShapeBox(0F, 0F, -4F, 31, 3, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0.5F); // Box 445
        gunModel[369].setRotationPoint(50F, -56F, 10F);

        gunModel[370].addShapeBox(0F, 0F, -4F, 31, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 446
        gunModel[370].setRotationPoint(50F, -56F, -3.5F);

        gunModel[371].addShapeBox(0F, 0F, -4F, 2, 1, 14, 0F, 0F, -1F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 447
        gunModel[371].setRotationPoint(5F, -56F, -3F);

        gunModel[372].addShapeBox(0F, 0F, 0F, 3, 1, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 451
        gunModel[372].setRotationPoint(11.5F, -42.25F, -7F);

        gunModel[373].addShapeBox(0F, 0F, 0F, 3, 1, 14, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 452
        gunModel[373].setRotationPoint(11.5F, -43.25F, -7F);

        gunModel[374].addShapeBox(0F, 0F, 0F, 3, 1, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 453
        gunModel[374].setRotationPoint(11.5F, -41.25F, -7F);

        gunModel[375].addShapeBox(0F, 0F, 0F, 3, 4, 14, 0F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F, -0.4F, 0F, -0.1F); // Box 454
        gunModel[375].setRotationPoint(11.5F, -41.25F, -7F);

        gunModel[376].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, -0.8F, 0F, 0F, -0.8F, 0F, 0F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.8F, 0F, 0F, -0.8F, 0F, 0F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F); // Box 456
        gunModel[376].setRotationPoint(11.5F, -37.25F, -7.5F);

        gunModel[377].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1.3F, -0.2F, 0F, -1.3F, -0.2F, 0F, -1F, 0F, -0.4F, -1F, 0F, -0.4F, -0.8F, 0F, 0F, -0.8F, 0F, 0F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F); // Box 457
        gunModel[377].setRotationPoint(11.5F, -38.25F, -7.5F);

        gunModel[378].addShapeBox(0F, 0F, 0F, 3, 1, 13, 0F, -0.4F, 0F, 0.4F, -0.4F, 0F, 0.4F, -0.4F, 0F, 0.4F, -0.4F, 0F, 0.4F, -1F, 0F, 0.4F, -1F, 0F, 0.4F, -1F, 0F, 0.4F, -1F, 0F, 0.4F); // Box 458
        gunModel[378].setRotationPoint(11.5F, -35.25F, -6.5F);

        gunModel[379].addShapeBox(0F, 0F, 0F, 3, 2, 13, 0F, -0.4F, 0F, 0.4F, -0.4F, 0F, 0.4F, -0.4F, 0F, 0.4F, -0.4F, 0F, 0.4F, -0.4F, 0F, 0.4F, -0.4F, 0F, 0.4F, -0.4F, 0F, 0.4F, -0.4F, 0F, 0.4F); // Box 459
        gunModel[379].setRotationPoint(11.5F, -37.25F, -6.5F);

        gunModel[380].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.8F, 0F, 0F, -0.8F, 0F, 0F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -1.3F, -0.2F, 0F, -1.3F, -0.2F, 0F, -1F, 0F, -0.4F, -1F, 0F, -0.4F); // Box 461
        gunModel[380].setRotationPoint(11.5F, -35.25F, -7.5F);

        gunModel[381].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.8F, 0F, 0F, -0.8F, 0F, 0F, -1F, 0F, -0.4F, -1F, 0F, -0.4F, -1.3F, -0.2F, 0F, -1.3F, -0.2F, 0F); // Box 462
        gunModel[381].setRotationPoint(11.5F, -35.25F, 6.5F);

        gunModel[382].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.8F, 0F, 0F, -0.8F, 0F, 0F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.8F, 0F, 0F, -0.8F, 0F, 0F); // Box 463
        gunModel[382].setRotationPoint(11.5F, -37.25F, 6.5F);

        gunModel[383].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1F, 0F, -0.4F, -1F, 0F, -0.4F, -1.3F, -0.2F, 0F, -1.3F, -0.2F, 0F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.8F, 0F, 0F, -0.8F, 0F, 0F); // Box 464
        gunModel[383].setRotationPoint(11.5F, -38.25F, 6.5F);

        gunModel[384].addShapeBox(0F, 0F, 0F, 4, 5, 16, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 465
        gunModel[384].setRotationPoint(-5.25F, -50F, -8F);

        gunModel[385].addShapeBox(0F, 0F, 0F, 2, 5, 16, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -2.25F, -0.25F, 0F, -2.25F, -0.25F, 0F, 0F, -0.25F); // Box 466
        gunModel[385].setRotationPoint(-1.25F, -50F, -8F);

        gunModel[386].addShapeBox(0F, 0F, 0F, 3, 1, 18, 0F, 0.2F, 0.1F, 0F, 0.2F, 0.1F, 0F, 0.2F, 0.1F, 0F, 0.2F, 0.1F, 0F, 0.2F, 0.1F, 0F, 0.2F, 0.1F, 0F, 0.2F, 0.1F, 0F, 0.2F, 0.1F, 0F); // Box 467
        gunModel[386].setRotationPoint(-4.25F, -48F, -9F);

        gunModel[387].addShapeBox(0F, 0F, 0F, 3, 1, 18, 0F, -0.9F, 0.2F, 0F, -0.9F, 0.2F, 0F, -0.9F, 0.2F, 0F, -0.9F, 0.2F, 0F, 0.2F, -0.1F, 0F, 0.2F, -0.1F, 0F, 0.2F, -0.1F, 0F, 0.2F, -0.1F, 0F); // Box 468
        gunModel[387].setRotationPoint(-4.25F, -49F, -9F);

        gunModel[388].addShapeBox(0F, 0F, 0F, 3, 1, 18, 0F, 0.2F, -0.1F, 0F, 0.2F, -0.1F, 0F, 0.2F, -0.1F, 0F, 0.2F, -0.1F, 0F, -0.9F, 0.2F, 0F, -0.9F, 0.2F, 0F, -0.9F, 0.2F, 0F, -0.9F, 0.2F, 0F); // Box 469
        gunModel[388].setRotationPoint(-4.25F, -47F, -9F);

        gunModel[389].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 567
        gunModel[389].setRotationPoint(138F, -67F, -4F);


        defaultBarrelModel = new ModelRendererTurbo[23];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 785, 153, textureX, textureY); // Box 337
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 233, 169, textureX, textureY); // Box 340
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 369, 169, textureX, textureY); // Box 341
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 713, 65, textureX, textureY); // Box 342
        defaultBarrelModel[4] = new ModelRendererTurbo(this, 617, 169, textureX, textureY); // Box 343
        defaultBarrelModel[5] = new ModelRendererTurbo(this, 641, 73, textureX, textureY); // Box 344
        defaultBarrelModel[6] = new ModelRendererTurbo(this, 1, 177, textureX, textureY); // Box 350
        defaultBarrelModel[7] = new ModelRendererTurbo(this, 65, 113, textureX, textureY); // Box 351
        defaultBarrelModel[8] = new ModelRendererTurbo(this, 409, 177, textureX, textureY); // Box 352
        defaultBarrelModel[9] = new ModelRendererTurbo(this, 497, 177, textureX, textureY); // Box 353
        defaultBarrelModel[10] = new ModelRendererTurbo(this, 49, 153, textureX, textureY); // Box 354
        defaultBarrelModel[11] = new ModelRendererTurbo(this, 713, 177, textureX, textureY); // Box 355
        defaultBarrelModel[12] = new ModelRendererTurbo(this, 801, 177, textureX, textureY); // Box 356
        defaultBarrelModel[13] = new ModelRendererTurbo(this, 97, 185, textureX, textureY); // Box 357
        defaultBarrelModel[14] = new ModelRendererTurbo(this, 921, 185, textureX, textureY); // Box 358
        defaultBarrelModel[15] = new ModelRendererTurbo(this, 193, 193, textureX, textureY); // Box 359
        defaultBarrelModel[16] = new ModelRendererTurbo(this, 273, 177, textureX, textureY); // Box 360
        defaultBarrelModel[17] = new ModelRendererTurbo(this, 585, 177, textureX, textureY); // Box 361
        defaultBarrelModel[18] = new ModelRendererTurbo(this, 649, 177, textureX, textureY); // Box 362
        defaultBarrelModel[19] = new ModelRendererTurbo(this, 353, 185, textureX, textureY); // Box 363
        defaultBarrelModel[20] = new ModelRendererTurbo(this, 673, 1, textureX, textureY); // Box 364
        defaultBarrelModel[21] = new ModelRendererTurbo(this, 481, 185, textureX, textureY); // Box 327
        defaultBarrelModel[22] = new ModelRendererTurbo(this, 697, 1, textureX, textureY); // Box 328

        defaultBarrelModel[0].addShapeBox(0F, 0F, -2F, 4, 5, 15, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 337
        defaultBarrelModel[0].setRotationPoint(146F, -49.75F, -5.5F);

        defaultBarrelModel[1].addShapeBox(0F, 0F, -2F, 10, 4, 16, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F); // Box 340
        defaultBarrelModel[1].setRotationPoint(150F, -49.25F, -6F);

        defaultBarrelModel[2].addShapeBox(0F, 0F, -2F, 10, 4, 12, 0F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, 2F, 0F, -0.15F, 2F, 0F, -0.15F, 2F, 0F, -0.15F, 2F); // Box 341
        defaultBarrelModel[2].setRotationPoint(150F, -53.25F, -4F);

        defaultBarrelModel[3].addShapeBox(0F, 0F, -2F, 10, 2, 4, 0F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F); // Box 342
        defaultBarrelModel[3].setRotationPoint(150F, -55.25F, 0F);

        defaultBarrelModel[4].addShapeBox(0F, 0F, -2F, 10, 4, 12, 0F, 0F, -0.15F, 2F, 0F, -0.15F, 2F, 0F, -0.15F, 2F, 0F, -0.15F, 2F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F); // Box 343
        defaultBarrelModel[4].setRotationPoint(150F, -45.25F, -4F);

        defaultBarrelModel[5].addShapeBox(0F, 0F, -2F, 10, 2, 4, 0F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F); // Box 344
        defaultBarrelModel[5].setRotationPoint(150F, -41.25F, 0F);

        defaultBarrelModel[6].addShapeBox(0F, 0F, -2F, 29, 4, 16, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F); // Box 350
        defaultBarrelModel[6].setRotationPoint(160F, -49.25F, -6F);

        defaultBarrelModel[7].addShapeBox(0F, 0F, -2F, 29, 2, 4, 0F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F); // Box 351
        defaultBarrelModel[7].setRotationPoint(160F, -55.25F, 0F);

        defaultBarrelModel[8].addShapeBox(0F, 0F, -2F, 29, 4, 12, 0F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, 2F, 0F, -0.15F, 2F, 0F, -0.15F, 2F, 0F, -0.15F, 2F); // Box 352
        defaultBarrelModel[8].setRotationPoint(160F, -53.25F, -4F);

        defaultBarrelModel[9].addShapeBox(0F, 0F, -2F, 29, 4, 12, 0F, 0F, -0.15F, 2F, 0F, -0.15F, 2F, 0F, -0.15F, 2F, 0F, -0.15F, 2F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F); // Box 353
        defaultBarrelModel[9].setRotationPoint(160F, -45.25F, -4F);

        defaultBarrelModel[10].addShapeBox(0F, 0F, -2F, 29, 2, 4, 0F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F); // Box 354
        defaultBarrelModel[10].setRotationPoint(160F, -41.25F, 0F);

        defaultBarrelModel[11].addShapeBox(0F, 0F, -2F, 33, 4, 16, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F); // Box 355
        defaultBarrelModel[11].setRotationPoint(189F, -49.25F, -6F);

        defaultBarrelModel[12].addShapeBox(0F, 0F, -2F, 33, 2, 4, 0F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F); // Box 356
        defaultBarrelModel[12].setRotationPoint(189F, -55.25F, 0F);

        defaultBarrelModel[13].addShapeBox(0F, 0F, -2F, 33, 4, 12, 0F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, 2F, 0F, -0.15F, 2F, 0F, -0.15F, 2F, 0F, -0.15F, 2F); // Box 357
        defaultBarrelModel[13].setRotationPoint(189F, -53.25F, -4F);

        defaultBarrelModel[14].addShapeBox(0F, 0F, -2F, 33, 4, 12, 0F, 0F, -0.15F, 2F, 0F, -0.15F, 2F, 0F, -0.15F, 2F, 0F, -0.15F, 2F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.15F); // Box 358
        defaultBarrelModel[14].setRotationPoint(189F, -45.25F, -4F);

        defaultBarrelModel[15].addShapeBox(0F, 0F, -2F, 33, 2, 4, 0F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.85F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F); // Box 359
        defaultBarrelModel[15].setRotationPoint(189F, -41.25F, 0F);

        defaultBarrelModel[16].addShapeBox(0F, 0F, -2F, 4, 4, 15, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Box 360
        defaultBarrelModel[16].setRotationPoint(146F, -54.25F, -5.5F);

        defaultBarrelModel[17].addShapeBox(0F, 0F, -2F, 4, 4, 15, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, -4F); // Box 361
        defaultBarrelModel[17].setRotationPoint(146F, -44.25F, -5.5F);

        defaultBarrelModel[18].addShapeBox(0F, 0F, -2F, 1, 4, 16, 0F, 0F, 0.15F, 0F, 0F, 0.15F, -0.5F, 0F, 0.15F, -0.5F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, -0.5F, 0F, 0.15F, -0.5F, 0F, 0.15F, 0F); // Box 362
        defaultBarrelModel[18].setRotationPoint(222F, -49.25F, -6F);

        defaultBarrelModel[19].addShapeBox(0F, 0F, -2F, 1, 4, 12, 0F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.65F, 0F, -0.15F, -0.65F, 0F, -0.15F, -0.15F, 0F, -0.15F, 2F, 0F, -0.15F, 1.5F, 0F, -0.15F, 1.5F, 0F, -0.15F, 2F); // Box 363
        defaultBarrelModel[19].setRotationPoint(222F, -53.25F, -4F);

        defaultBarrelModel[20].addShapeBox(0F, 0F, -2F, 1, 2, 4, 0F, 0F, 0F, 0.15F, 0F, -0.5F, 0.15F, 0F, -0.5F, 0.15F, 0F, 0F, 0.15F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.35F, 0F, 0.15F, 3.35F, 0F, 0.15F, 3.85F); // Box 364
        defaultBarrelModel[20].setRotationPoint(222F, -55.25F, 0F);

        defaultBarrelModel[21].addShapeBox(0F, 0F, -2F, 1, 4, 12, 0F, 0F, -0.15F, 2F, 0F, -0.15F, 1.5F, 0F, -0.15F, 1.5F, 0F, -0.15F, 2F, 0F, -0.15F, -0.15F, 0F, -0.15F, -0.65F, 0F, -0.15F, -0.65F, 0F, -0.15F, -0.15F); // Box 327
        defaultBarrelModel[21].setRotationPoint(222F, -45.25F, -4F);

        defaultBarrelModel[22].addShapeBox(0F, 0F, -2F, 1, 2, 4, 0F, 0F, 0.15F, 3.85F, 0F, 0.15F, 3.35F, 0F, 0.15F, 3.35F, 0F, 0.15F, 3.85F, 0F, 0F, 0.15F, 0F, -0.5F, 0.15F, 0F, -0.5F, 0.15F, 0F, 0F, 0.15F); // Box 328
        defaultBarrelModel[22].setRotationPoint(222F, -41.25F, 0F);


        defaultScopeModel = new ModelRendererTurbo[72];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 921, 265, textureX, textureY); // Box 563
        defaultScopeModel[1] = new ModelRendererTurbo(this, 873, 89, textureX, textureY); // Box 568
        defaultScopeModel[2] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Box 569
        defaultScopeModel[3] = new ModelRendererTurbo(this, 681, 1, textureX, textureY); // Box 570
        defaultScopeModel[4] = new ModelRendererTurbo(this, 169, 97, textureX, textureY); // Box 571
        defaultScopeModel[5] = new ModelRendererTurbo(this, 441, 97, textureX, textureY); // Box 572
        defaultScopeModel[6] = new ModelRendererTurbo(this, 705, 1, textureX, textureY); // Box 573
        defaultScopeModel[7] = new ModelRendererTurbo(this, 617, 97, textureX, textureY); // Box 575
        defaultScopeModel[8] = new ModelRendererTurbo(this, 737, 129, textureX, textureY); // Box 576
        defaultScopeModel[9] = new ModelRendererTurbo(this, 497, 105, textureX, textureY); // Box 577
        defaultScopeModel[10] = new ModelRendererTurbo(this, 657, 81, textureX, textureY); // Box 578
        defaultScopeModel[11] = new ModelRendererTurbo(this, 777, 1, textureX, textureY); // Box 579
        defaultScopeModel[12] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Box 581
        defaultScopeModel[13] = new ModelRendererTurbo(this, 793, 89, textureX, textureY); // Box 582
        defaultScopeModel[14] = new ModelRendererTurbo(this, 297, 81, textureX, textureY); // Box 583
        defaultScopeModel[15] = new ModelRendererTurbo(this, 793, 81, textureX, textureY); // Box 584
        defaultScopeModel[16] = new ModelRendererTurbo(this, 297, 89, textureX, textureY); // Box 586
        defaultScopeModel[17] = new ModelRendererTurbo(this, 377, 89, textureX, textureY); // Box 587
        defaultScopeModel[18] = new ModelRendererTurbo(this, 401, 89, textureX, textureY); // Box 588
        defaultScopeModel[19] = new ModelRendererTurbo(this, 945, 97, textureX, textureY); // Box 590
        defaultScopeModel[20] = new ModelRendererTurbo(this, 1009, 81, textureX, textureY); // Box 591
        defaultScopeModel[21] = new ModelRendererTurbo(this, 833, 1, textureX, textureY); // Box 592
        defaultScopeModel[22] = new ModelRendererTurbo(this, 961, 1, textureX, textureY); // Box 594
        defaultScopeModel[23] = new ModelRendererTurbo(this, 985, 1, textureX, textureY); // Box 595
        defaultScopeModel[24] = new ModelRendererTurbo(this, 33, 105, textureX, textureY); // Box 596
        defaultScopeModel[25] = new ModelRendererTurbo(this, 705, 105, textureX, textureY); // Box 597
        defaultScopeModel[26] = new ModelRendererTurbo(this, 753, 89, textureX, textureY); // Box 598
        defaultScopeModel[27] = new ModelRendererTurbo(this, 801, 1, textureX, textureY); // Box 599
        defaultScopeModel[28] = new ModelRendererTurbo(this, 361, 105, textureX, textureY); // Box 600
        defaultScopeModel[29] = new ModelRendererTurbo(this, 1009, 113, textureX, textureY); // Box 601
        defaultScopeModel[30] = new ModelRendererTurbo(this, 737, 121, textureX, textureY); // Box 602
        defaultScopeModel[31] = new ModelRendererTurbo(this, 857, 1, textureX, textureY); // Box 603
        defaultScopeModel[32] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 604
        defaultScopeModel[33] = new ModelRendererTurbo(this, 417, 25, textureX, textureY); // Box 605
        defaultScopeModel[34] = new ModelRendererTurbo(this, 49, 273, textureX, textureY); // Box 606
        defaultScopeModel[35] = new ModelRendererTurbo(this, 753, 105, textureX, textureY); // Box 489
        defaultScopeModel[36] = new ModelRendererTurbo(this, 209, 113, textureX, textureY); // Box 490
        defaultScopeModel[37] = new ModelRendererTurbo(this, 721, 249, textureX, textureY); // Box 491
        defaultScopeModel[38] = new ModelRendererTurbo(this, 897, 89, textureX, textureY); // Box 492
        defaultScopeModel[39] = new ModelRendererTurbo(this, 89, 97, textureX, textureY); // Box 493
        defaultScopeModel[40] = new ModelRendererTurbo(this, 465, 97, textureX, textureY); // Box 494
        defaultScopeModel[41] = new ModelRendererTurbo(this, 249, 113, textureX, textureY); // Box 495
        defaultScopeModel[42] = new ModelRendererTurbo(this, 641, 97, textureX, textureY); // Box 496
        defaultScopeModel[43] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Box 497
        defaultScopeModel[44] = new ModelRendererTurbo(this, 697, 25, textureX, textureY); // Box 498
        defaultScopeModel[45] = new ModelRendererTurbo(this, 33, 121, textureX, textureY); // Box 499
        defaultScopeModel[46] = new ModelRendererTurbo(this, 281, 121, textureX, textureY); // Box 500
        defaultScopeModel[47] = new ModelRendererTurbo(this, 345, 121, textureX, textureY); // Box 501
        defaultScopeModel[48] = new ModelRendererTurbo(this, 753, 121, textureX, textureY); // Box 502
        defaultScopeModel[49] = new ModelRendererTurbo(this, 985, 121, textureX, textureY); // Box 503
        defaultScopeModel[50] = new ModelRendererTurbo(this, 809, 105, textureX, textureY); // Box 504
        defaultScopeModel[51] = new ModelRendererTurbo(this, 841, 105, textureX, textureY); // Box 505
        defaultScopeModel[52] = new ModelRendererTurbo(this, 481, 81, textureX, textureY); // Box 506
        defaultScopeModel[53] = new ModelRendererTurbo(this, 825, 1, textureX, textureY); // Box 507
        defaultScopeModel[54] = new ModelRendererTurbo(this, 1009, 121, textureX, textureY); // Box 508
        defaultScopeModel[55] = new ModelRendererTurbo(this, 889, 129, textureX, textureY); // Box 509
        defaultScopeModel[56] = new ModelRendererTurbo(this, 257, 113, textureX, textureY); // Box 510
        defaultScopeModel[57] = new ModelRendererTurbo(this, 313, 113, textureX, textureY); // Box 511
        defaultScopeModel[58] = new ModelRendererTurbo(this, 377, 113, textureX, textureY); // Box 512
        defaultScopeModel[59] = new ModelRendererTurbo(this, 1017, 25, textureX, textureY); // Box 513
        defaultScopeModel[60] = new ModelRendererTurbo(this, 1009, 129, textureX, textureY); // Box 514
        defaultScopeModel[61] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Box 515
        defaultScopeModel[62] = new ModelRendererTurbo(this, 185, 137, textureX, textureY); // Box 516
        defaultScopeModel[63] = new ModelRendererTurbo(this, 105, 129, textureX, textureY); // Box 517
        defaultScopeModel[64] = new ModelRendererTurbo(this, 233, 129, textureX, textureY); // Box 518
        defaultScopeModel[65] = new ModelRendererTurbo(this, 729, 105, textureX, textureY); // Box 519
        defaultScopeModel[66] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Box 520
        defaultScopeModel[67] = new ModelRendererTurbo(this, 481, 49, textureX, textureY); // Box 521
        defaultScopeModel[68] = new ModelRendererTurbo(this, 1001, 1, textureX, textureY); // Box 522
        defaultScopeModel[69] = new ModelRendererTurbo(this, 529, 49, textureX, textureY); // Box 523
        defaultScopeModel[70] = new ModelRendererTurbo(this, 553, 129, textureX, textureY); // Box 525
        defaultScopeModel[71] = new ModelRendererTurbo(this, 921, 49, textureX, textureY); // Box 526

        defaultScopeModel[0].addShapeBox(0F, 0F, 0F, 9, 2, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 563
        defaultScopeModel[0].setRotationPoint(122F, -67.5F, -4.5F);

        defaultScopeModel[1].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, -1F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 568
        defaultScopeModel[1].setRotationPoint(122F, -68.5F, 3.5F);

        defaultScopeModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, 0F, 0F, 0F, 0F); // Box 569
        defaultScopeModel[2].setRotationPoint(131F, -68.5F, 3.5F);

        defaultScopeModel[3].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 570
        defaultScopeModel[3].setRotationPoint(131F, -67.5F, 3.5F);

        defaultScopeModel[4].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 571
        defaultScopeModel[4].setRotationPoint(122F, -65.5F, 3.5F);

        defaultScopeModel[5].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 572
        defaultScopeModel[5].setRotationPoint(122F, -65.5F, -4.5F);

        defaultScopeModel[6].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 573
        defaultScopeModel[6].setRotationPoint(131F, -67.5F, -4.5F);

        defaultScopeModel[7].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, -1F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 575
        defaultScopeModel[7].setRotationPoint(122F, -68.5F, -4.5F);

        defaultScopeModel[8].addShapeBox(0F, 0F, 0F, 4, 1, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 576
        defaultScopeModel[8].setRotationPoint(127F, -68.5F, -3.5F);

        defaultScopeModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0F, 0.5F); // Box 577
        defaultScopeModel[9].setRotationPoint(131F, -68.5F, -3.5F);

        defaultScopeModel[10].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F, -1F, 0F, -0.25F, -1F, 0F, -0.25F, -1F, 0F, -1.25F, -1F, 0F, -1.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 578
        defaultScopeModel[10].setRotationPoint(127F, -70.5F, 1.5F);

        defaultScopeModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.75F, 0F, -1F, -0.75F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, -0.5F, 0F, 0F, -0.5F); // Box 579
        defaultScopeModel[11].setRotationPoint(131F, -68.5F, -4.5F);

        defaultScopeModel[12].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F, -1F, 0F, -1.25F, -1F, 0F, -1.25F, -1F, 0F, -0.25F, -1F, 0F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 581
        defaultScopeModel[12].setRotationPoint(127F, -70.5F, -3.5F);

        defaultScopeModel[13].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 582
        defaultScopeModel[13].setRotationPoint(127F, -69.5F, -1.5F);

        defaultScopeModel[14].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0.5F, 0.15F, 0F, 0.5F, 0.15F, 0F, 0.5F, 0.15F, 0F, 0.5F, 0.15F); // Box 583
        defaultScopeModel[14].setRotationPoint(128F, -70.5F, -1.5F);

        defaultScopeModel[15].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0.15F, -0.75F, -0.25F, 0.15F, -0.75F, -0.25F, 0.15F, 0F, 0F, 0.15F, 0F, 0.5F, 0.15F, -0.75F, 0.5F, 0.15F, -0.75F, 0.5F, 0.15F, 0F, 0.5F, 0.15F); // Box 584
        defaultScopeModel[15].setRotationPoint(130F, -70.5F, -1.5F);

        defaultScopeModel[16].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F); // Box 586
        defaultScopeModel[16].setRotationPoint(128F, -71.5F, -1.5F);

        defaultScopeModel[17].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F); // Box 587
        defaultScopeModel[17].setRotationPoint(128F, -71.5F, 1.5F);

        defaultScopeModel[18].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0F, -0.15F, 0F, 0F, -0.15F); // Box 588
        defaultScopeModel[18].setRotationPoint(128F, -71.5F, -3.5F);

        defaultScopeModel[19].addShapeBox(0F, 0F, 0F, 2, 6, 2, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0.1F, 0F, 0F, 0.1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.4F, 0F, 0F, -0.4F); // Box 590
        defaultScopeModel[19].setRotationPoint(128F, -77.5F, -3.5F);

        defaultScopeModel[20].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 591
        defaultScopeModel[20].setRotationPoint(128F, -78.5F, -2.5F);

        defaultScopeModel[21].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 592
        defaultScopeModel[21].setRotationPoint(128F, -81.5F, 1.5F);

        defaultScopeModel[22].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 594
        defaultScopeModel[22].setRotationPoint(128F, -81.5F, -2.5F);

        defaultScopeModel[23].addShapeBox(0F, 0F, 0F, 1, 6, 1, 0F, -0.2F, -0.25F, -0.2F, -0.2F, -0.25F, -0.2F, -0.2F, -0.25F, -0.2F, -0.2F, -0.25F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F); // Box 595
        defaultScopeModel[23].setRotationPoint(128.5F, -80.5F, -0.5F);

        defaultScopeModel[24].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.4F, 0F, 0F, 0.4F, 0F, 0F, 0.4F, 0F, 0F, 0.4F); // Box 596
        defaultScopeModel[24].setRotationPoint(128.5F, -74.5F, -1.5F);

        defaultScopeModel[25].addShapeBox(0F, 0F, 0F, 2, 6, 2, 0F, 0F, 0F, 0.1F, 0F, 0F, 0.1F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 597
        defaultScopeModel[25].setRotationPoint(128F, -77.5F, 1.5F);

        defaultScopeModel[26].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0F, -0.1F, 0.15F, 0F, -0.1F, 0.15F, 0F, -0.1F, 0.15F, 0F, -0.1F, 0.15F, 0F, -0.1F, 0.2F, 0F, -0.1F, 0.2F, 0F, -0.1F, 0.2F, 0F, -0.1F, 0.2F); // Box 598
        defaultScopeModel[26].setRotationPoint(128F, -75F, -1.5F);

        defaultScopeModel[27].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 599
        defaultScopeModel[27].setRotationPoint(128.5F, -77.5F, -0.5F);

        defaultScopeModel[28].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F); // Box 600
        defaultScopeModel[28].setRotationPoint(128.5F, -70F, -2.5F);

        defaultScopeModel[29].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, -0.7F, 0F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, -0.7F, 0F, 0F, -0.7F, 0F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, -0.7F, 0F, 0F); // Box 601
        defaultScopeModel[29].setRotationPoint(128.5F, -70F, -2.5F);

        defaultScopeModel[30].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0F, -0.3F, 0F, -0.7F, 0F, 0F, -0.7F, 0F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, -0.7F, 0F, 0F, -0.7F, 0F, 0F, 0F, -0.3F, 0F); // Box 602
        defaultScopeModel[30].setRotationPoint(128.5F, -70F, -2.5F);

        defaultScopeModel[31].addShapeBox(0F, 0F, -4F, 2, 1, 1, 0F, -0.65F, 0F, 0F, -0.65F, 0F, 0F, -0.65F, 0F, 0F, -0.65F, 0F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F); // Box 603
        defaultScopeModel[31].setRotationPoint(122.25F, -67.75F, 8F);

        defaultScopeModel[32].addShapeBox(0F, 0F, -4F, 2, 1, 1, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F); // Box 604
        defaultScopeModel[32].setRotationPoint(122.25F, -67.25F, 8F);

        defaultScopeModel[33].addShapeBox(0F, 0F, -4F, 2, 1, 1, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, -0.65F, 0F, 0F, -0.65F, 0F, 0F, -0.65F, 0F, 0F, -0.65F, 0F, 0F); // Box 605
        defaultScopeModel[33].setRotationPoint(122.25F, -66.75F, 8F);

        defaultScopeModel[34].addShapeBox(0F, 0F, 0F, 10, 2, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 606
        defaultScopeModel[34].setRotationPoint(7F, -67.5F, -3.5F);

        defaultScopeModel[35].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 489
        defaultScopeModel[35].setRotationPoint(7F, -65.5F, 3.5F);

        defaultScopeModel[36].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 490
        defaultScopeModel[36].setRotationPoint(7F, -65.5F, -4.5F);

        defaultScopeModel[37].addShapeBox(0F, 0F, 0F, 5, 3, 7, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 491
        defaultScopeModel[37].setRotationPoint(12F, -70.5F, -3.5F);

        defaultScopeModel[38].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F); // Box 492
        defaultScopeModel[38].setRotationPoint(7.5F, -71.5F, 1.5F);

        defaultScopeModel[39].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F); // Box 493
        defaultScopeModel[39].setRotationPoint(7.5F, -71.5F, -1.5F);

        defaultScopeModel[40].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.15F, 0F, 0F, -0.15F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0F, -0.15F, 0F, 0F, -0.15F); // Box 494
        defaultScopeModel[40].setRotationPoint(7.5F, -71.5F, -3.5F);

        defaultScopeModel[41].addShapeBox(0F, 0F, 0F, 2, 3, 3, 0F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, 0.5F, 0.15F, 0F, 0.5F, 0.15F, 0F, 0.5F, 0.15F, 0F, 0.5F, 0.15F); // Box 495
        defaultScopeModel[41].setRotationPoint(7.5F, -70.5F, -1.5F);

        defaultScopeModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0.15F, -0.75F, -0.25F, 0.15F, -0.75F, -0.25F, 0.15F, 0F, 0F, 0.15F, 0F, 0.5F, 0.15F, -0.75F, 0.5F, 0.15F, -0.75F, 0.5F, 0.15F, 0F, 0.5F, 0.15F); // Box 496
        defaultScopeModel[42].setRotationPoint(11F, -70.5F, -1.5F);

        defaultScopeModel[43].addShapeBox(0F, 0F, 0F, 5, 3, 1, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, 0F, 0F, 0F, 0F); // Box 497
        defaultScopeModel[43].setRotationPoint(12F, -70.5F, 3.5F);

        defaultScopeModel[44].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F); // Box 498
        defaultScopeModel[44].setRotationPoint(10F, -67.5F, 3.5F);

        defaultScopeModel[45].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 499
        defaultScopeModel[45].setRotationPoint(12F, -67.5F, 3.5F);

        defaultScopeModel[46].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 500
        defaultScopeModel[46].setRotationPoint(12F, -67.5F, -4.5F);

        defaultScopeModel[47].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 501
        defaultScopeModel[47].setRotationPoint(7F, -67.5F, -4.5F);

        defaultScopeModel[48].addShapeBox(0F, 0F, 0F, 5, 3, 1, 0F, 0F, 0F, 0F, -5F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 502
        defaultScopeModel[48].setRotationPoint(12F, -70.5F, -4.5F);

        defaultScopeModel[49].addShapeBox(0F, 0F, 0F, 3, 3, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 503
        defaultScopeModel[49].setRotationPoint(9F, -70.5F, -2.5F);

        defaultScopeModel[50].addShapeBox(0F, 0F, 0F, 2, 3, 2, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F); // Box 504
        defaultScopeModel[50].setRotationPoint(10F, -70.5F, 2.5F);

        defaultScopeModel[51].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F); // Box 505
        defaultScopeModel[51].setRotationPoint(7F, -69.5F, 2.5F);

        defaultScopeModel[52].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F); // Box 506
        defaultScopeModel[52].setRotationPoint(7F, -70.5F, 2.5F);

        defaultScopeModel[53].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 507
        defaultScopeModel[53].setRotationPoint(9.25F, -68.25F, 3.5F);

        defaultScopeModel[54].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 508
        defaultScopeModel[54].setRotationPoint(7F, -70.5F, -4.5F);

        defaultScopeModel[55].addShapeBox(0F, 0F, 0F, 5, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 509
        defaultScopeModel[55].setRotationPoint(7F, -69.5F, -4.5F);

        defaultScopeModel[56].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 510
        defaultScopeModel[56].setRotationPoint(7F, -70.5F, 3.5F);

        defaultScopeModel[57].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 511
        defaultScopeModel[57].setRotationPoint(7F, -68.5F, 3.5F);

        defaultScopeModel[58].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F); // Box 512
        defaultScopeModel[58].setRotationPoint(7F, -67.5F, 3.5F);

        defaultScopeModel[59].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 513
        defaultScopeModel[59].setRotationPoint(7.5F, -69.5F, 3.5F);

        defaultScopeModel[60].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, -0.7F, 0F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, -0.7F, 0F, 0F, -0.7F, 0F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, -0.7F, 0F, 0F); // Box 514
        defaultScopeModel[60].setRotationPoint(8F, -69.25F, -2.5F);

        defaultScopeModel[61].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F); // Box 515
        defaultScopeModel[61].setRotationPoint(8F, -69.25F, -2.5F);

        defaultScopeModel[62].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0F, -0.3F, 0F, -0.7F, 0F, 0F, -0.7F, 0F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, -0.7F, 0F, 0F, -0.7F, 0F, 0F, 0F, -0.3F, 0F); // Box 516
        defaultScopeModel[62].setRotationPoint(8F, -69.25F, -2.5F);

        defaultScopeModel[63].addShapeBox(0F, 0F, 0F, 2, 6, 2, 0F, 0F, 0F, 0.1F, 0F, 0F, 0.1F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 517
        defaultScopeModel[63].setRotationPoint(7.5F, -77.5F, 1.5F);

        defaultScopeModel[64].addShapeBox(0F, 0F, 0F, 2, 6, 2, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0.1F, 0F, 0F, 0.1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.4F, 0F, 0F, -0.4F); // Box 518
        defaultScopeModel[64].setRotationPoint(7.5F, -77.5F, -3.5F);

        defaultScopeModel[65].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 519
        defaultScopeModel[65].setRotationPoint(7.5F, -78.5F, -2.5F);

        defaultScopeModel[66].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 520
        defaultScopeModel[66].setRotationPoint(7.5F, -81.5F, 1.5F);

        defaultScopeModel[67].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 521
        defaultScopeModel[67].setRotationPoint(7.5F, -81.5F, -2.5F);

        defaultScopeModel[68].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F); // Box 522
        defaultScopeModel[68].setRotationPoint(8F, -79.5F, -0.5F);

        defaultScopeModel[69].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, -0.2F, -0.5F, 0F, -0.2F, -0.5F, 0F, -0.2F, 0.75F, -0.5F, -0.2F, 0.75F, -0.5F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F); // Box 523
        defaultScopeModel[69].setRotationPoint(8F, -80F, 0.5F);

        defaultScopeModel[70].addShapeBox(0F, 0F, 0F, 1, 6, 3, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0.5F, -0.2F, 0F, 0.5F, -0.2F, 0F, 0.5F, -0.2F, 0F, 0.5F); // Box 525
        defaultScopeModel[70].setRotationPoint(8F, -77.5F, -1.5F);

        defaultScopeModel[71].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, -0.2F, 0.75F, -0.5F, -0.2F, 0.75F, -0.5F, -0.2F, -0.5F, 0F, -0.2F, -0.5F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F); // Box 526
        defaultScopeModel[71].setRotationPoint(8F, -80F, -2.5F);


        ammoModel = new ModelRendererTurbo[41];
        ammoModel[0] = new ModelRendererTurbo(this, 385, 217, textureX, textureY); // Box 345
        ammoModel[1] = new ModelRendererTurbo(this, 937, 209, textureX, textureY); // Box 352
        ammoModel[2] = new ModelRendererTurbo(this, 449, 217, textureX, textureY); // Box 353
        ammoModel[3] = new ModelRendererTurbo(this, 513, 217, textureX, textureY); // Box 353
        ammoModel[4] = new ModelRendererTurbo(this, 641, 217, textureX, textureY); // Box 354
        ammoModel[5] = new ModelRendererTurbo(this, 673, 217, textureX, textureY); // Box 355
        ammoModel[6] = new ModelRendererTurbo(this, 1, 225, textureX, textureY); // Box 356
        ammoModel[7] = new ModelRendererTurbo(this, 33, 225, textureX, textureY); // Box 357
        ammoModel[8] = new ModelRendererTurbo(this, 97, 225, textureX, textureY); // Box 358
        ammoModel[9] = new ModelRendererTurbo(this, 177, 225, textureX, textureY); // Box 359
        ammoModel[10] = new ModelRendererTurbo(this, 241, 225, textureX, textureY); // Box 360
        ammoModel[11] = new ModelRendererTurbo(this, 721, 225, textureX, textureY); // Box 361
        ammoModel[12] = new ModelRendererTurbo(this, 273, 225, textureX, textureY); // Box 362
        ammoModel[13] = new ModelRendererTurbo(this, 590, 274, textureX, textureY); // Box 363
        ammoModel[14] = new ModelRendererTurbo(this, 785, 225, textureX, textureY); // Box 364
        ammoModel[15] = new ModelRendererTurbo(this, 305, 225, textureX, textureY); // Box 365
        ammoModel[16] = new ModelRendererTurbo(this, 841, 225, textureX, textureY); // Box 366
        ammoModel[17] = new ModelRendererTurbo(this, 881, 225, textureX, textureY); // Box 367
        ammoModel[18] = new ModelRendererTurbo(this, 937, 225, textureX, textureY); // Box 368
        ammoModel[19] = new ModelRendererTurbo(this, 377, 233, textureX, textureY); // Box 369
        ammoModel[20] = new ModelRendererTurbo(this, 977, 225, textureX, textureY); // Box 370
        ammoModel[21] = new ModelRendererTurbo(this, 433, 233, textureX, textureY); // Box 371
        ammoModel[22] = new ModelRendererTurbo(this, 505, 233, textureX, textureY); // Box 372
        ammoModel[23] = new ModelRendererTurbo(this, 585, 233, textureX, textureY); // Box 373
        ammoModel[24] = new ModelRendererTurbo(this, 641, 233, textureX, textureY); // Box 374
        ammoModel[25] = new ModelRendererTurbo(this, 297, 241, textureX, textureY); // Box 375
        ammoModel[26] = new ModelRendererTurbo(this, 681, 233, textureX, textureY); // Box 376
        ammoModel[27] = new ModelRendererTurbo(this, 529, 241, textureX, textureY); // Box 377
        ammoModel[28] = new ModelRendererTurbo(this, 769, 241, textureX, textureY); // Box 378
        ammoModel[29] = new ModelRendererTurbo(this, 1, 241, textureX, textureY); // Box 379
        ammoModel[30] = new ModelRendererTurbo(this, 825, 241, textureX, textureY); // Box 380
        ammoModel[31] = new ModelRendererTurbo(this, 121, 241, textureX, textureY); // Box 381
        ammoModel[32] = new ModelRendererTurbo(this, 881, 241, textureX, textureY); // Box 382
        ammoModel[33] = new ModelRendererTurbo(this, 929, 241, textureX, textureY); // Box 383
        ammoModel[34] = new ModelRendererTurbo(this, 977, 241, textureX, textureY); // Box 384
        ammoModel[35] = new ModelRendererTurbo(this, 25, 249, textureX, textureY); // Box 385
        ammoModel[36] = new ModelRendererTurbo(this, 73, 249, textureX, textureY); // Box 386
        ammoModel[37] = new ModelRendererTurbo(this, 145, 249, textureX, textureY); // Box 387
        ammoModel[38] = new ModelRendererTurbo(this, 193, 249, textureX, textureY); // Box 388
        ammoModel[39] = new ModelRendererTurbo(this, 241, 249, textureX, textureY); // Box 389
        ammoModel[40] = new ModelRendererTurbo(this, 337, 249, textureX, textureY); // Box 390

        ammoModel[0].addShapeBox(0F, 0F, -4F, 20, 5, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 345
        ammoModel[0].setRotationPoint(47F, -41F, -0.5F);

        ammoModel[1].addShapeBox(0F, 0F, -4F, 18, 3, 11, 0F, 0.25F, 0F, -0.5F, 2.5F, 7.25F, -0.5F, 2.5F, 7.25F, -0.5F, 0.25F, 0F, -0.5F, -0.5F, 0F, -0.5F, 3.5F, -6.75F, -0.5F, 3.5F, -6.75F, -0.5F, -0.5F, 0F, -0.5F); // Box 352
        ammoModel[1].setRotationPoint(57F, 13F, -1.5F);

        ammoModel[2].addShapeBox(0F, 0F, -4F, 4, 3, 11, 0F, 0.5F, 0.25F, -0.5F, 1.5F, 2.5F, -2.25F, 1.5F, 2.5F, -2.25F, 0.5F, 0.25F, -0.5F, -0.5F, 0.25F, -0.5F, 2.5F, -1.75F, -2.25F, 2.5F, -1.75F, -2.25F, -0.5F, 0.25F, -0.5F); // Box 353
        ammoModel[2].setRotationPoint(78F, 6F, -1.5F);

        ammoModel[3].addShapeBox(0F, 0F, -4F, 19, 4, 9, 0F, 0.25F, 0.5F, 0F, 0F, 7.25F, 0F, 0F, 7.25F, 0F, 0.25F, 0.5F, 0F, 0.25F, 0F, 0F, 1.5F, -7.25F, 0F, 1.5F, -7.25F, 0F, 0.25F, 0F, 0F); // Box 353
        ammoModel[3].setRotationPoint(57F, 9F, -0.5F);

        ammoModel[4].addShapeBox(0F, 0F, -4F, 5, 4, 9, 0F, 0F, 0.25F, 0F, 0.75F, 2F, -2F, 0.75F, 2F, -2F, 0F, 0.25F, 0F, -1.5F, -0.25F, 0F, 2F, -2.25F, -2F, 2F, -2.25F, -2F, -1.5F, -0.25F, 0F); // Box 354
        ammoModel[4].setRotationPoint(76F, 2F, -0.5F);

        ammoModel[5].addShapeBox(0F, 0F, -4F, 19, 4, 9, 0F, 1.75F, 0F, 0F, -1.75F, 7.25F, 0F, -1.75F, 7.25F, 0F, 1.75F, 0F, 0F, 0.25F, 0.5F, 0F, 0F, -6.25F, 0F, 0F, -6.25F, 0F, 0.25F, 0.5F, 0F); // Box 355
        ammoModel[5].setRotationPoint(57F, 4F, -0.5F);

        ammoModel[6].addShapeBox(0F, 0F, -4F, 5, 4, 9, 0F, 0.75F, 0.25F, 0F, 0F, 2.25F, -2F, 0F, 2.25F, -2F, 0.75F, 0.25F, 0F, -1F, 0.75F, 0F, 1.75F, -1F, -2F, 1.75F, -1F, -2F, -1F, 0.75F, 0F); // Box 356
        ammoModel[6].setRotationPoint(75F, -3F, -0.5F);

        ammoModel[7].addShapeBox(0F, 0F, -4F, 19, 11, 9, 0F, 2.5F, 0.25F, 0F, -2.25F, 6.75F, 0F, -2.25F, 6.75F, 0F, 2.5F, 0.25F, 0F, -1.25F, 1F, 0F, 1.25F, -6.25F, 0F, 1.25F, -6.25F, 0F, -1.25F, 1F, 0F); // Box 357
        ammoModel[7].setRotationPoint(54F, -8F, -0.5F);

        ammoModel[8].addShapeBox(0F, 0F, -4F, 5, 11, 9, 0F, 3.25F, -0.25F, 0F, -2.5F, 1.5F, -2F, -2.5F, 1.5F, -2F, 3.25F, -0.25F, 0F, -0.25F, 0.75F, 0F, 1F, -1.25F, -2F, 1F, -1.25F, -2F, -0.25F, 0.75F, 0F); // Box 358
        ammoModel[8].setRotationPoint(74F, -15F, -0.5F);

        ammoModel[9].addShapeBox(0F, 0F, -4F, 19, 12, 9, 0F, 3F, 1F, 0F, -2.25F, 6F, 0F, -2.25F, 6F, 0F, 3F, 1F, 0F, -0.5F, 2.75F, 0F, 0.75F, -3.75F, 0F, 0.75F, -3.75F, 0F, -0.5F, 2.75F, 0F); // Box 359
        ammoModel[9].setRotationPoint(51F, -23F, -0.5F);

        ammoModel[10].addShapeBox(0F, 0F, -4F, 5, 12, 9, 0F, 3.25F, 2F, 0F, -2.5F, 3.5F, -2F, -2.5F, 3.5F, -2F, 3.25F, 2F, 0F, 0.25F, 0.25F, 0F, 0.5F, -1.5F, -2F, 0.5F, -1.5F, -2F, 0.25F, 0.25F, 0F); // Box 360
        ammoModel[10].setRotationPoint(71F, -27F, -0.5F);

        ammoModel[11].addShapeBox(0F, 0F, -4F, 19, 12, 9, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0.75F, -5F, 0F, 0.75F, -5F, 0F, 0F, 0F, 0F); // Box 361
        ammoModel[11].setRotationPoint(48F, -36F, -0.5F);

        ammoModel[12].addShapeBox(0F, 0F, -4F, 5, 7, 9, 0F, 1F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 1F, 0F, 0F, 0.25F, 0F, 0F, 0.5F, -1.5F, -2F, 0.5F, -1.5F, -2F, 0.25F, 0F, 0F); // Box 362
        ammoModel[12].setRotationPoint(68F, -36F, -0.5F);

        ammoModel[13].addShapeBox(0F, 0F, -4F, 5, 5, 9, 0F, 0F, 0F, 0F, 1F, 0F, -2F, 1F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, -2F, 1F, 0F, -2F, 0F, 0F, 0F); // Box 363
        ammoModel[13].setRotationPoint(67F, -41F, -0.5F);

        ammoModel[14].addShapeBox(0F, 0F, 0F, 14, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 364
        ammoModel[14].setRotationPoint(53F, -30F, -5F);
        ammoModel[14].rotateAngleZ = 0.13962634F;

        ammoModel[15].addShapeBox(14F, 0F, 0F, 6, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F); // Box 365
        ammoModel[15].setRotationPoint(53F, -30F, -5F);
        ammoModel[15].rotateAngleZ = 0.13962634F;

        ammoModel[16].addShapeBox(15F, 0F, 0F, 6, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F); // Box 366
        ammoModel[16].setRotationPoint(53F, -24.5F, -5F);
        ammoModel[16].rotateAngleZ = 0.19198622F;

        ammoModel[17].addShapeBox(1F, 0F, 0F, 14, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 367
        ammoModel[17].setRotationPoint(53F, -24.5F, -5F);
        ammoModel[17].rotateAngleZ = 0.19198622F;

        ammoModel[18].addShapeBox(15F, 0F, 0F, 6, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F); // Box 368
        ammoModel[18].setRotationPoint(54F, -20F, -5F);
        ammoModel[18].rotateAngleZ = 0.20943951F;

        ammoModel[19].addShapeBox(1F, 0F, 0F, 14, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 369
        ammoModel[19].setRotationPoint(54F, -20F, -5F);
        ammoModel[19].rotateAngleZ = 0.20943951F;

        ammoModel[20].addShapeBox(15F, 0F, 0F, 6, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F); // Box 370
        ammoModel[20].setRotationPoint(55F, -15.5F, -5F);
        ammoModel[20].rotateAngleZ = 0.2268928F;

        ammoModel[21].addShapeBox(1F, 0F, 0F, 14, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 371
        ammoModel[21].setRotationPoint(55F, -15.5F, -5F);
        ammoModel[21].rotateAngleZ = 0.2268928F;

        ammoModel[22].addShapeBox(15F, 0F, 0F, 6, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F); // Box 372
        ammoModel[22].setRotationPoint(56F, -11F, -5F);
        ammoModel[22].rotateAngleZ = 0.26179939F;

        ammoModel[23].addShapeBox(1F, 0F, 0F, 14, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 373
        ammoModel[23].setRotationPoint(56F, -11F, -5F);
        ammoModel[23].rotateAngleZ = 0.26179939F;

        ammoModel[24].addShapeBox(15.25F, 0F, 0F, 6, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F); // Box 374
        ammoModel[24].setRotationPoint(57F, -6.5F, -5F);
        ammoModel[24].rotateAngleZ = 0.29670597F;

        ammoModel[25].addShapeBox(1.25F, 0F, 0F, 14, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 375
        ammoModel[25].setRotationPoint(57F, -6.5F, -5F);
        ammoModel[25].rotateAngleZ = 0.29670597F;

        ammoModel[26].addShapeBox(15.75F, 0F, 0F, 6, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F); // Box 376
        ammoModel[26].setRotationPoint(58F, -2F, -5F);
        ammoModel[26].rotateAngleZ = 0.31415927F;

        ammoModel[27].addShapeBox(1.75F, 0F, 0F, 14, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 377
        ammoModel[27].setRotationPoint(58F, -2F, -5F);
        ammoModel[27].rotateAngleZ = 0.31415927F;

        ammoModel[28].addShapeBox(1F, 0F, 0F, 14, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 378
        ammoModel[28].setRotationPoint(60F, 2F, -5F);
        ammoModel[28].rotateAngleZ = 0.33161256F;

        ammoModel[29].addShapeBox(15F, 0F, 0F, 6, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F); // Box 379
        ammoModel[29].setRotationPoint(60F, 2F, -5F);
        ammoModel[29].rotateAngleZ = 0.33161256F;

        ammoModel[30].addShapeBox(0.25F, 0F, 0F, 14, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 380
        ammoModel[30].setRotationPoint(62F, 5.75F, -5F);
        ammoModel[30].rotateAngleZ = 0.34906585F;

        ammoModel[31].addShapeBox(14.25F, 0F, 0F, 6, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F); // Box 381
        ammoModel[31].setRotationPoint(62F, 5.75F, -5F);
        ammoModel[31].rotateAngleZ = 0.34906585F;

        ammoModel[32].addShapeBox(0F, 0F, 0F, 12, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 382
        ammoModel[32].setRotationPoint(50F, -27F, -5F);
        ammoModel[32].rotateAngleZ = 0.15707963F;

        ammoModel[33].addShapeBox(0F, 0F, 0F, 12, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 383
        ammoModel[33].setRotationPoint(51F, -22F, -5F);
        ammoModel[33].rotateAngleZ = 0.19198622F;

        ammoModel[34].addShapeBox(0F, 0F, 0F, 12, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 384
        ammoModel[34].setRotationPoint(52F, -17F, -5F);
        ammoModel[34].rotateAngleZ = 0.2268928F;

        ammoModel[35].addShapeBox(0F, 0.25F, 0F, 12, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 385
        ammoModel[35].setRotationPoint(53F, -13F, -5F);
        ammoModel[35].rotateAngleZ = 0.2443461F;

        ammoModel[36].addShapeBox(0.25F, 0F, 0F, 12, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 386
        ammoModel[36].setRotationPoint(54F, -8F, -5F);
        ammoModel[36].rotateAngleZ = 0.26179939F;

        ammoModel[37].addShapeBox(-0.25F, 0F, 0F, 12, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 387
        ammoModel[37].setRotationPoint(56F, -4F, -5F);
        ammoModel[37].rotateAngleZ = 0.29670597F;

        ammoModel[38].addShapeBox(0F, 0F, 0F, 12, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 388
        ammoModel[38].setRotationPoint(57F, 0.5F, -5F);
        ammoModel[38].rotateAngleZ = 0.33161256F;

        ammoModel[39].addShapeBox(-0.5F, 0F, 0F, 12, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 389
        ammoModel[39].setRotationPoint(59F, 4.5F, -5F);
        ammoModel[39].rotateAngleZ = 0.33161256F;

        ammoModel[40].addShapeBox(0F, 0F, 0F, 12, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 390
        ammoModel[40].setRotationPoint(60F, 9F, -5F);
        ammoModel[40].rotateAngleZ = 0.34906585F;


        gripAttachPoint = new Vector3f(125F / 16F, 36.25F / 16F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(125F / 16F, 48.5F / 16F, -12F / 16F);
        scopeAttachPoint = new Vector3f(30F / 16F, 65.75F / 16F, 0F / 16F);

        thirdPersonOffset = new Vector3f(0.2875D, -0.09375D, 0.0D);
        gunSlideDistance = 1.4F;

        leftArmPos = new Vector3f(0.05F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80F, 50F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.15F, -0.55F, 0.05F);
        leftArmReloadRot = new Vector3f(80F, 50F, 0.0F);
        rightArmPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);


        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15.0F;
        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        hasFlash = true;
        hasArms = true;
        rightHandAmmo = false;
        leftHandAmmo = true;

        translateAll(0F, 0F, 0F);
        zoomOffsetY = -0.1F;
        zoomOffset = 0.4F;
        gunOffset = 0.48F;

        flipAll();
    }
}